Preparing for a release, bug fixes and adjustments to game modes

Updating macros and new cards marked as borderline
This commit is contained in:
Eduardo
2019-04-25 18:03:41 -05:00
parent 1af3cff419
commit f1a529576e
5 changed files with 100 additions and 32 deletions

View File

@@ -33,5 +33,8 @@
# Treasure token, Set XLN
#AUTO_DEFINE _TREASURE_ create(Treasure:Artifact Treasure:0/0:"{T}, Sacrifice this artifact: Add one mana of any color.") and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )!
# Proliferate
#AUTO_DEFINE _PROLIFERATE_ notatarget(<anyamount>*) proliferate
# Proliferate, still need to target players since the old code doesn't work (*[artifact;creature;...;players]) just let you target creature and player
#AUTO_DEFINE _PROLIFERATE_ notatarget(<anyamount>*) proliferate
# Mentor, still not working with enhancements, pump effects
#AUTO_DEFINE _MENTOR_ @combat(attacking) source(this):counter(1/1,1) target(other creature[attacking;power<=pminus1minusend]|myBattlefield)