removed redundant delete of mPlayer[i]->game as it is already taken care of in the destructor for Player in the next line.
This commit is contained in:
@@ -288,7 +288,6 @@ GameObserver::~GameObserver(){
|
|||||||
SAFE_DELETE(phaseRing);
|
SAFE_DELETE(phaseRing);
|
||||||
SAFE_DELETE(replacementEffects);
|
SAFE_DELETE(replacementEffects);
|
||||||
for (int i = 0; i < nbPlayers; ++i){
|
for (int i = 0; i < nbPlayers; ++i){
|
||||||
SAFE_DELETE(players[i]->game);
|
|
||||||
SAFE_DELETE(players[i]);
|
SAFE_DELETE(players[i]);
|
||||||
}
|
}
|
||||||
LOG("==GameObserver Destroyed==");
|
LOG("==GameObserver Destroyed==");
|
||||||
|
|||||||
Reference in New Issue
Block a user