removed redundant delete of mPlayer[i]->game as it is already taken care of in the destructor for Player in the next line.

This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-10 00:53:56 +00:00
parent 3525696523
commit f176f7378d

View File

@@ -288,7 +288,6 @@ GameObserver::~GameObserver(){
SAFE_DELETE(phaseRing);
SAFE_DELETE(replacementEffects);
for (int i = 0; i < nbPlayers; ++i){
SAFE_DELETE(players[i]->game);
SAFE_DELETE(players[i]);
}
LOG("==GameObserver Destroyed==");