support double res award
the 203.f height and 268.f is reserved for small award images, if you want double res, make the award in scale of 171x192 (example 342x384)
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@@ -148,7 +148,7 @@ void GameStateAwards::Render()
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JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("awardback.jpg", TEXTURE_SUB_5551);
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if (background.get())
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r->RenderQuad(background.get(), 0, 0);
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r->RenderQuad(background.get(), 0, 0, 0, SCREEN_WIDTH_F / background->mWidth, SCREEN_HEIGHT_F / background->mHeight);
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switch (mState)
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{
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