added Prowl support.
example usage:
other={1}{B} name(Prowl)
otherrestriction=prowl
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@@ -204,6 +204,7 @@ void GameObserver::nextGamePhase()
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cleanupPhase();
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currentPlayer->damageCount = 0;
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currentPlayer->drawCounter = 0;
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currentPlayer->prowledTypes.clear();
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currentPlayer->opponent()->damageCount = 0; //added to clear odcount
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currentPlayer->preventable = 0;
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mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
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@@ -230,6 +231,7 @@ void GameObserver::nextGamePhase()
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}
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mLayers->actionLayer()->Update(0);
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currentPlayer->drawCounter = 0;
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currentPlayer->prowledTypes.clear();
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currentPlayer->lifeLostThisTurn = 0;
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currentPlayer->opponent()->lifeLostThisTurn = 0;
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currentPlayer->doesntEmpty->remove(currentPlayer->doesntEmpty);
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