Added buttons to display menus, new token macros.

Newer Android devices dont have phisical buttons, so added buttons to display menus that have the same behaviour of pressing the back button.
Bug fixes in primitives.
Created macros for Eldrazi Scion and Eldrazi Spawn tokens.
This commit is contained in:
Eduardo MG
2024-01-20 11:47:28 -06:00
parent 11352db948
commit f0cbff2f91
9 changed files with 71 additions and 54 deletions

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@@ -236,6 +236,12 @@
# Dragon Token # Dragon Token
#AUTO_DEFINE _DRAGONTOKEN_ create(Dragon:Creature Dragon:5/5:red:flying) #AUTO_DEFINE _DRAGONTOKEN_ create(Dragon:Creature Dragon:5/5:red:flying)
# Eldrazi Scion Token
#AUTO_DEFINE _ELDRAZISCION_ create(Eldrazi Scion:Creature Eldrazi Scion:1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!
# Eldrazi Spawn Token
#AUTO_DEFINE _ELDRAZISPAWN_ create(Eldrazi Spawn:Creature Eldrazi Spawn:0/1) and!( transforms((,newability[{S}:Add{C}])) forever )!
# Elephant Token # Elephant Token
#AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green) #AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green)

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@@ -2468,7 +2468,7 @@ toughness=4
[card] [card]
name=Angel of Grace name=Angel of Grace
abilities=flash,flying abilities=flash,flying
auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) ueot
autograveyard={4}{W}{W}{E}:lifeset:10 autograveyard={4}{W}{W}{E}:lifeset:10
text=Flash -- Flying -- When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. text=Flash -- Flying -- When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
mana={3}{W}{W} mana={3}{W}{W}
@@ -9494,7 +9494,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Blight Herder name=Blight Herder
autostack=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 autostack=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && _ELDRAZISCION_*2
text=When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." text=When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
mana={5} mana={5}
type=Creature type=Creature
@@ -11009,7 +11009,7 @@ auto={T}:Add{U}
auto={T}:Add{B} auto={T}:Add{B}
auto={T}:Add{R} auto={T}:Add{R}
auto={T}:Add{G} auto={T}:Add{G}
auto={4}{T}:if type(artifact[Bonder's Ornament]|myBattlefield) then draw:1 controller && if type(artifact[Bonder's Ornament]|opponentBattlefield) then draw:1 opponent auto={4}{T}:name(Draw) if type(Bonder's Ornament|myBattlefield)~morethan~0 then draw:1 controller && if type(artifact[Bonder's Ornament]|opponentBattlefield)~morethan~0 then draw:1 opponent
text={T}: Add one mana of any color. -- {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card. text={T}: Add one mana of any color. -- {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -51333,7 +51333,7 @@ type=Instant
name=Jace's Mindseeker name=Jace's Mindseeker
abilities=flying abilities=flying
aicode=if type(*[instant;sorcery;zpos<=5]|opponentlibrary)~morethan~0 then activate castcard(normal) target(*[instant;sorcery;zpos<=5]|opponentlibrary) && deplete:4 opponent else deplete:5 opponent aicode=if type(*[instant;sorcery;zpos<=5]|opponentlibrary)~morethan~0 then activate castcard(normal) target(*[instant;sorcery;zpos<=5]|opponentlibrary) && deplete:4 opponent else deplete:5 opponent
auto=name(Put 5 cards in graveyard) reveal:5 revealzone(opponentlibrary) optionone name(cast an istant or sorcery) target(<1>*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(<5>*|reveal) moveto(opponentgraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveto(opponentGraveyard) and!( activate castcard(normal) )! afterrevealedend revealend auto=name(Put 5 cards in graveyard) reveal:5 revealzone(opponentlibrary) optionone name(cast an instant or sorcery) target(<1>*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(<5>*|reveal) moveto(opponentgraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveto(opponentGraveyard) and!( activate castcard(normal) )! afterrevealedend revealend
text=Flying -- When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. text=Flying -- When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
mana={4}{U}{U} mana={4}{U}{U}
type=Creature type=Creature
@@ -51892,8 +51892,8 @@ backside=The Great Synthesis
restriction=compare(isflipped)~equalto~0 restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside) anyzone={0}:doubleside(backside)
auto=_WARD_(2) auto=_WARD_(2)
auto=@movedTo(*[-creature&manacost>=3]|mystack) restriction{compare(isflipped)~equalto~0}:name(Draw a card) name(Draw a card) name(Draw a card) draw:1 controller auto=@movedTo(*[-creature&manacost>=3]|mystack) restriction{compare(isflipped)~equalto~0}:draw:1
auto=this(variable{type:*:myhand}>6) {3}{U}:name(Exile and transform) name(Exile and transform) all(this) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery auto={3}{U} restriction{type(*|myhand)~morethan~6}:name(Exile and transform) all(this) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery
text=Ward {2} -- Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. -- {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. text=Ward {2} -- Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. -- {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
mana={3}{U}{U} mana={3}{U}{U}
type=Legendary Creature type=Legendary Creature
@@ -81841,7 +81841,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Rosie Cotton of South Lane name=Rosie Cotton of South Lane
#This card has been modded in order to allow specific combo when AI is using it, this mod is not effecting card when it is useb by a Human player. #This card has been modded in order to allow specific combo when AI is using it, this mod is not effecting card when it is used by a Human player.
auto=if compare(ishuman)~morethan~0 then name(Create food) name(Create food) token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )! auto=if compare(ishuman)~morethan~0 then name(Create food) name(Create food) token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!
auto=if compare(ishuman)~equalto~0 then transforms((,newability[if type(Scurry Oak|mybattlefield)~equalto~0 then token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~equalto~0 then token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~morethan~0 then token(Food) and!( name(Put 1/1 counter) target(Scurry Oak|myBattlefield) counter(1/1) )!])) oneshot auto=if compare(ishuman)~equalto~0 then transforms((,newability[if type(Scurry Oak|mybattlefield)~equalto~0 then token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~equalto~0 then token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~morethan~0 then token(Food) and!( name(Put 1/1 counter) target(Scurry Oak|myBattlefield) counter(1/1) )!])) oneshot
auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~morethan~0}:name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~morethan~0}:name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1)
@@ -96816,7 +96816,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Surtland Elementalist name=Surtland Elementalist
other={7}{U}{U} name(Cast wihtout giant) other={7}{U}{U} name(Cast without giant)
otherrestriction=type(giant|myhand)~equalto~0 otherrestriction=type(giant|myhand)~equalto~0
restriction=type(giant|myhand)~morethan~0 restriction=type(giant|myhand)~morethan~0
auto=_ATTACKING_may name(Cast instant or sorcery) target(*[instant;sorcery]|myhand) activate castcard(normal) auto=_ATTACKING_may name(Cast instant or sorcery) target(*[instant;sorcery]|myhand) activate castcard(normal)
@@ -103734,7 +103734,7 @@ type=Land
[/card] [/card]
[card] [card]
name=Tranquil Frillback name=Tranquil Frillback
auto=choice name(Don't pay anythig) donothing auto=choice name(Don't pay anything) donothing
auto=choice name(Pay 1 green) ability$!may name(Pay 1 green) pay({G}) name(Pay 1 green) all(mysource) name(Pay 1 green) transforms((,newability[choice name(Gain 4 life) life:4 controller],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment) name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile)],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)])) oneshot!$ controller auto=choice name(Pay 1 green) ability$!may name(Pay 1 green) pay({G}) name(Pay 1 green) all(mysource) name(Pay 1 green) transforms((,newability[choice name(Gain 4 life) life:4 controller],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment) name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile)],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)])) oneshot!$ controller
auto=choice name(Pay 2 green) ability$!may name(Pay 2 green) pay({G}{G}) name(Pay 2 green) all(mysource) name(Pay 2 green) transforms((,newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Gain life and destroy) name(Gain life and destroy) life:4 controller && target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Gain life and opponent exile) life:4 controller && all(*|opponentgraveyard) moveto(exile)],newability[choice name(Gain life and you exile) life:4 controller && all(*|mytgraveyard) moveto(exile)],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy and opponent exile) name(Destroy and opponent exile) all(*|opponentgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy and you exile) name(Destroy and you exile) all(*|mytgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy])) oneshot!$ controller auto=choice name(Pay 2 green) ability$!may name(Pay 2 green) pay({G}{G}) name(Pay 2 green) all(mysource) name(Pay 2 green) transforms((,newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Gain life and destroy) name(Gain life and destroy) life:4 controller && target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Gain life and opponent exile) life:4 controller && all(*|opponentgraveyard) moveto(exile)],newability[choice name(Gain life and you exile) life:4 controller && all(*|mytgraveyard) moveto(exile)],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy and opponent exile) name(Destroy and opponent exile) all(*|opponentgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy and you exile) name(Destroy and you exile) all(*|mytgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy])) oneshot!$ controller
auto=choice name(Pay 3 green) ability$!may name(Pay 3 green) pay({G}{G}{G}) name(Pay 3 green) all(mysource) name(Pay 3 green) transforms((,newability[name(Gain 4 life) life:4 controller],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy])) oneshot!$ controller auto=choice name(Pay 3 green) ability$!may name(Pay 3 green) pay({G}{G}{G}) name(Pay 3 green) all(mysource) name(Pay 3 green) transforms((,newability[name(Gain 4 life) life:4 controller],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy])) oneshot!$ controller
@@ -108482,7 +108482,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Virtus's Maneuver name=Virtus's Maneuver
auto=ability$!name(Return to hand) name(Return to hand) target(creature|mygraveyard) moveto(ownerhand)!$ opponent auto=ability$!name(Return to hand) name(Return to hand) target(creature|mygraveyard) moveto(ownerhand)!$
auto=ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent
text=For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. text=For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
mana={2}{B} mana={2}{B}
@@ -110248,7 +110248,7 @@ name=Warping Wail
auto=choice name(Exile creature with power 1 or less) target(creature[power<=1]) moveto(exile) auto=choice name(Exile creature with power 1 or less) target(creature[power<=1]) moveto(exile)
auto=choice name(Exile creature with toughness 1 or less) target(creature[toughness<=1]) moveto(exile) auto=choice name(Exile creature with toughness 1 or less) target(creature[toughness<=1]) moveto(exile)
auto=choice name(Counter sorcery) target(sorcery|stack) fizzle auto=choice name(Counter sorcery) target(sorcery|stack) fizzle
auto=choice name(Create Eldrazi Scion) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=choice name(Create Eldrazi Scion) _ELDRAZISCION_ controller
text=({C} represents colorless mana.) -- Choose one -- Exile target creature with power or toughness 1 or less. -- Counter target sorcery spell. -- Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." text=({C} represents colorless mana.) -- Choose one -- Exile target creature with power or toughness 1 or less. -- Counter target sorcery spell. -- Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."
mana={1}{C} mana={1}{C}
type=Instant type=Instant

View File

@@ -261,7 +261,7 @@ name=Abstruse Interference
abilities=devoid abilities=devoid
target=*|stack target=*|stack
auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever
auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=_ELDRAZISCION_ controller
text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
mana={2}{U} mana={2}{U}
type=Instant type=Instant
@@ -946,7 +946,7 @@ name=Adverse Conditions
target=<upto:2>creature|battlefield target=<upto:2>creature|battlefield
auto=tap auto=tap
auto=frozen auto=frozen
auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=_ELDRAZISCION_ controller
text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{U} mana={3}{U}
abilities=devoid abilities=devoid
@@ -7948,7 +7948,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Awakening Zone name=Awakening Zone
auto=@each my upkeep:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! auto=@each my upkeep:_ELDRAZISPAWN_
text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G} mana={2}{G}
type=Enchantment type=Enchantment
@@ -10876,7 +10876,7 @@ toughness=1
[card] [card]
name=Birthing Hulk name=Birthing Hulk
auto={1}{C}:regenerate auto={1}{C}:regenerate
auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 auto=_ELDRAZISCION_*2
text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk.
mana={6}{G} mana={6}{G}
abilities=devoid abilities=devoid
@@ -11904,7 +11904,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Blisterpod name=Blisterpod
auto=_DIES_token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=_DIES__ELDRAZISCION_ controller
text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={G} mana={G}
abilities=devoid abilities=devoid
@@ -15251,15 +15251,15 @@ toughness=2
[/card] [/card]
[card] [card]
name=Brood Birthing name=Brood Birthing
auto=aslongas(eldrazi spawn|myBattlefield) token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 auto=aslongas(eldrazi spawn|myBattlefield) _ELDRAZISPAWN_*2
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! auto=_ELDRAZISPAWN_
text=If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens. text=If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.
mana={1}{R} mana={1}{R}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Brood Butcher name=Brood Butcher
auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=choice _ELDRAZISCION_ controller
auto={B}{G}{S(creature|mybattlefield)}:target(creature) -2/-2 ueot auto={B}{G}{S(creature|mybattlefield)}:target(creature) -2/-2 ueot
text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
mana={3}{B}{G} mana={3}{B}{G}
@@ -15292,7 +15292,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Brood Monitor name=Brood Monitor
auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 controller auto=choice _ELDRAZISCION_*3 controller
text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{G}{G} mana={4}{G}{G}
abilities=devoid abilities=devoid
@@ -16490,7 +16490,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Call the Scions name=Call the Scions
auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller auto=_ELDRAZISCION_*2 controller
text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G} mana={2}{G}
abilities=devoid abilities=devoid
@@ -17207,7 +17207,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Carrier Thrall name=Carrier Thrall
auto=_DIES_token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=_DIES__ELDRAZISCION_ controller
text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -17454,7 +17454,7 @@ toughness=4
[card] [card]
name=Catacomb Sifter name=Catacomb Sifter
abilities=devoid abilities=devoid
auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=choice _ELDRAZISCION_ controller
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Scry 1) _SCRY1_ auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Scry 1) _SCRY1_
text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
@@ -22752,7 +22752,7 @@ toughness=3
name=Corpsehatch name=Corpsehatch
target=creature[-black] target=creature[-black]
auto=destroy auto=destroy
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 auto=_ELDRAZISPAWN_*2
text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool. text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool.
mana={3}{B}{B} mana={3}{B}{B}
type=Sorcery type=Sorcery
@@ -31678,7 +31678,7 @@ toughness=8
[/card] [/card]
[card] [card]
name=Dread Drone name=Dread Drone
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 auto=_ELDRAZISPAWN_*2
text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{B} mana={4}{B}
type=Creature type=Creature
@@ -32546,7 +32546,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Drowner of Hope name=Drowner of Hope
auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! *2 controller auto=choice _ELDRAZISCION_*2 controller
auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature)
text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature.
mana={5}{U} mana={5}{U}
@@ -34437,7 +34437,7 @@ toughness=1
[card] [card]
name=Eldrazi Skyspawner name=Eldrazi Skyspawner
abilities=flying abilities=flying
auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=choice _ELDRAZISCION_ controller
text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{U} mana={2}{U}
abilities=devoid abilities=devoid
@@ -35749,7 +35749,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Emrakul's Hatcher name=Emrakul's Hatcher
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 auto=_ELDRAZISPAWN_*3
text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{R} mana={4}{R}
type=Creature type=Creature
@@ -37041,7 +37041,7 @@ name=Essence Feed
target=player target=player
auto=life:-3 auto=life:-3
auto=life:3 controller auto=life:3 controller
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 auto=_ELDRAZISPAWN_*3
text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={5}{B} mana={5}{B}
type=Sorcery type=Sorcery
@@ -38258,7 +38258,7 @@ subtype=Elf
[/card] [/card]
[card] [card]
name=Eyeless Watcher name=Eyeless Watcher
auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller auto=choice _ELDRAZISCION_*2 controller
text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{G} mana={3}{G}
abilities=devoid abilities=devoid
@@ -43664,7 +43664,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=From Beyond name=From Beyond
auto=@each my upkeep:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=@each my upkeep:_ELDRAZISCION_ controller
aicode=activate target(*[eldrazi]|mylibrary) moveto(myhand) aicode=activate target(*[eldrazi]|mylibrary) moveto(myhand)
auto={1}{G}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[eldrazi]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={1}{G}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[eldrazi]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.
@@ -49509,7 +49509,7 @@ type=Enchantment
name=Grave Birthing name=Grave Birthing
target=opponent target=opponent
auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer
auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=_ELDRAZISCION_ controller
auto=draw:1 controller auto=draw:1 controller
text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card.
mana={2}{B} mana={2}{B}
@@ -51004,7 +51004,7 @@ type=Enchantment
name=Growth Spasm name=Growth Spasm
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! auto=_ELDRAZISPAWN_
text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G} mana={2}{G}
type=Sorcery type=Sorcery
@@ -57847,7 +57847,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Incubator Drone name=Incubator Drone
auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=choice _ELDRAZISCION_ controller
text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{U} mana={3}{U}
abilities=devoid abilities=devoid
@@ -64396,7 +64396,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Kozilek's Predator name=Kozilek's Predator
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 auto=_ELDRAZISPAWN_*2
text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -79261,7 +79261,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Nest Invader name=Nest Invader
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! auto=_ELDRAZISPAWN_
text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -84950,8 +84950,8 @@ toughness=3
[/card] [/card]
[card] [card]
name=Pawn of Ulamog name=Pawn of Ulamog
auto=_DIES_may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! auto=_DIES_may _ELDRAZISPAWN_
auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may _ELDRAZISPAWN_
text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
mana={1}{B}{B} mana={1}{B}{B}
type=Creature type=Creature
@@ -91998,7 +91998,7 @@ type=Sorcery
[card] [card]
name=Rapacious One name=Rapacious One
abilities=trample abilities=trample
auto=@combatdamaged(player) from(this):token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*thatmuch auto=@combatdamaged(player) from(this):_ELDRAZISPAWN_*thatmuch
text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={5}{R} mana={5}{R}
type=Creature type=Creature
@@ -100189,7 +100189,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Scion Summoner name=Scion Summoner
auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! auto=_ELDRAZISCION_
text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
mana={2}{G} mana={2}{G}
abilities=devoid abilities=devoid
@@ -105190,7 +105190,7 @@ subtype=Arcane
[/card] [/card]
[card] [card]
name=Sifter of Skulls name=Sifter of Skulls
auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):_ELDRAZISCION_ controller
text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
mana={3}{B} mana={3}{B}
abilities=devoid abilities=devoid
@@ -106818,7 +106818,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Skittering Invasion name=Skittering Invasion
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*5 auto=_ELDRAZISPAWN_*5
text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={7} mana={7}
type=Tribal Sorcery type=Tribal Sorcery
@@ -110370,7 +110370,7 @@ toughness=4
[card] [card]
name=Spawning Bed name=Spawning Bed
auto={T}:add{1} auto={T}:add{1}
auto={6}{T}{S}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 auto={6}{T}{S}:_ELDRAZISCION_*3
text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
type=Land type=Land
[/card] [/card]
@@ -110378,7 +110378,7 @@ type=Land
name=Spawning Breath name=Spawning Breath
target=anytarget target=anytarget
auto=damage:1 auto=damage:1
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! auto=_ELDRAZISPAWN_
text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield.
mana={1}{R} mana={1}{R}
type=Instant type=Instant
@@ -110411,7 +110411,7 @@ type=Land
[card] [card]
name=Spawnsire of Ulamog name=Spawnsire of Ulamog
auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent
auto={4}:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 auto={4}:_ELDRAZISPAWN_*2
aicode=activate target(<anyamount>*[eldrazi]|mysideboard) castcard(normal) aicode=activate target(<anyamount>*[eldrazi]|mysideboard) castcard(normal)
auto={20}:name(Cast Eldrazi's) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<anyamount>*[eldrazi]|reveal) moveto(ownersideboard) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!( all(*|reveal) moveto(ownersideboard) )! optiontwoend afterrevealed all(tobecast|mysideboard) moveto(ownersideboard) and!(activate castcard(normal))! afterrevealedend revealend auto={20}:name(Cast Eldrazi's) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<anyamount>*[eldrazi]|reveal) moveto(ownersideboard) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!( all(*|reveal) moveto(ownersideboard) )! optiontwoend afterrevealed all(tobecast|mysideboard) moveto(ownersideboard) and!(activate castcard(normal))! afterrevealedend revealend
text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
@@ -117416,7 +117416,7 @@ type=Land
name=Tajic, Blade of the Legion name=Tajic, Blade of the Legion
abilities=indestructible abilities=indestructible
auto=_BATTALION_5/5 ueot auto=_BATTALION_5/5 ueot
text=Battalion -- Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn. text=Battalion -- Whenever Tajic attacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn.
mana={2}{R}{W} mana={2}{R}{W}
type=Legendary Creature type=Legendary Creature
subtype=Human Soldier subtype=Human Soldier
@@ -129117,7 +129117,7 @@ type=Instant
[card] [card]
name=Vile Redeemer name=Vile Redeemer
abilities=flash abilities=flash
autostack=if casted(this) then pay({c}) foreach(creature[fresh]|mygraveyard) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! autostack=if casted(this) then pay({c}) foreach(creature[fresh]|mygraveyard) _ELDRAZISCION_
text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool."
mana={2}{G} mana={2}{G}
abilities=devoid abilities=devoid
@@ -130117,7 +130117,7 @@ type=Sorcery
[card] [card]
name=Void Attendant name=Void Attendant
abilities=devoid abilities=devoid
auto={1}{G}{s2g(*|opponentexile)}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! auto={1}{G}{s2g(*|opponentexile)}:_ELDRAZISCION_
text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."
mana={2}{G} mana={2}{G}
type=Creature type=Creature

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@@ -94,6 +94,7 @@ public:
COMMANDER_MODE_UNLOCKED, COMMANDER_MODE_UNLOCKED,
LAST_NAMED, //Any option after this does not look up in optionNames. LAST_NAMED, //Any option after this does not look up in optionNames.
SET_UNLOCKS = LAST_NAMED + 1, //For sets. SET_UNLOCKS = LAST_NAMED + 1, //For sets.
EXIT,
}; };
static int optionSet(int setID); static int optionSet(int setID);

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@@ -78,7 +78,7 @@ private:
DeckViewerStages mStage; DeckViewerStages mStage;
JMusic * bgMusic; JMusic * bgMusic;
InteractiveButton *toggleDeckButton, *sb_cmd_dng_Button, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton, *toggleUpButton, *toggleDownButton, *toggleLeftButton, *toggleRightButton; InteractiveButton *toggleDeckButton, *sb_cmd_dng_Button, *sellCardButton, *statsPrevButton, *filterButton, *menuButton, *toggleViewButton, *toggleUpButton, *toggleDownButton, *toggleLeftButton, *toggleRightButton;
WGuiFilters * filterMenu; WGuiFilters * filterMenu;
WSrcDeckViewer * source; WSrcDeckViewer * source;

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@@ -72,7 +72,7 @@ private:
vector<MTGCardInstance*> subBooster; vector<MTGCardInstance*> subBooster;
MTGDeck * booster; MTGDeck * booster;
bool bListCards; bool bListCards;
InteractiveButton *cycleCardsButton, *showCardListButton; InteractiveButton *cycleCardsButton, *showCardListButton, *shopMenuButton;
bool disablePurchase, clearInput; bool disablePurchase, clearInput;
void beginFilters(); void beginFilters();

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@@ -55,6 +55,7 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 125, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC); sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 125, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
sb_cmd_dng_Button = NEW InteractiveButton(NULL, kSBActionId, Fonts::MAIN_FONT, "View SB", (SCREEN_WIDTH_F/ 2) - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL); sb_cmd_dng_Button = NEW InteractiveButton(NULL, kSBActionId, Fonts::MAIN_FONT, "View SB", (SCREEN_WIDTH_F/ 2) - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL);
filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "Filter", (SCREEN_WIDTH_F - 116), SCREEN_HEIGHT_F - 20, JGE_BTN_SOUND); filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "Filter", (SCREEN_WIDTH_F - 116), SCREEN_HEIGHT_F - 20, JGE_BTN_SOUND);
menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "Menu", (SCREEN_WIDTH_F - 76), SCREEN_HEIGHT_F - 20, JGE_BTN_MENU);
//TODO: Check if that button is available: //TODO: Check if that button is available:
toggleViewButton = NEW InteractiveButton(NULL, kSwitchViewButton, Fonts::MAIN_FONT, "Grid", (SCREEN_WIDTH_F/ 2) + 50, SCREEN_HEIGHT_F - 20, JGE_BTN_MAX); toggleViewButton = NEW InteractiveButton(NULL, kSwitchViewButton, Fonts::MAIN_FONT, "Grid", (SCREEN_WIDTH_F/ 2) + 50, SCREEN_HEIGHT_F - 20, JGE_BTN_MAX);
toggleUpButton = NEW InteractiveButton(NULL, kToggleUpButton, Fonts::MAIN_FONT, "UP", 10, 25, JGE_BTN_DOWN); toggleUpButton = NEW InteractiveButton(NULL, kToggleUpButton, Fonts::MAIN_FONT, "UP", 10, 25, JGE_BTN_DOWN);
@@ -578,6 +579,7 @@ bool GameStateDeckViewer::userPressedButton()
|| (sb_cmd_dng_Button->ButtonPressed()) || (sb_cmd_dng_Button->ButtonPressed())
|| (statsPrevButton->ButtonPressed()) || (statsPrevButton->ButtonPressed())
|| (filterButton->ButtonPressed()) || (filterButton->ButtonPressed())
|| (menuButton->ButtonPressed())
|| (toggleViewButton->ButtonPressed()) || (toggleViewButton->ButtonPressed())
|| (toggleUpButton->ButtonPressed()) || (toggleUpButton->ButtonPressed())
|| (toggleDownButton->ButtonPressed()) || (toggleDownButton->ButtonPressed())
@@ -593,6 +595,7 @@ void GameStateDeckViewer::setButtonState(bool state)
sb_cmd_dng_Button->setIsSelectionValid(state); sb_cmd_dng_Button->setIsSelectionValid(state);
statsPrevButton->setIsSelectionValid(state); statsPrevButton->setIsSelectionValid(state);
filterButton->setIsSelectionValid(state); filterButton->setIsSelectionValid(state);
menuButton->setIsSelectionValid(state);
toggleViewButton->setIsSelectionValid(state); toggleViewButton->setIsSelectionValid(state);
toggleUpButton->setIsSelectionValid(state); toggleUpButton->setIsSelectionValid(state);
toggleDownButton->setIsSelectionValid(state); toggleDownButton->setIsSelectionValid(state);
@@ -609,6 +612,7 @@ void GameStateDeckViewer::RenderButtons()
sb_cmd_dng_Button->Render(); sb_cmd_dng_Button->Render();
if(mView->deck() != mySideboard && mView->deck() != myCommandZone && mView->deck() != myDungeonZone) if(mView->deck() != mySideboard && mView->deck() != myCommandZone && mView->deck() != myDungeonZone)
filterButton->Render(); filterButton->Render();
menuButton->Render();
statsPrevButton->Render(); statsPrevButton->Render();
toggleViewButton->Render(); toggleViewButton->Render();
toggleUpButton->Render(); toggleUpButton->Render();

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@@ -55,6 +55,8 @@ void GameStateOptions::Start()
// optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities")); // optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities"));
//this is a dev option, not meant for standard play. uncomment if you need to see abilities you own hitting the stack. //this is a dev option, not meant for standard play. uncomment if you need to see abilities you own hitting the stack.
optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDMAIN, "Interrupt opponent's end of turn")); optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDMAIN, "Interrupt opponent's end of turn"));
optionsList->Add(NEW WGuiButton(NEW WGuiHeader("Back to Main Menu"), -102, GameStateOptionsConst::kBackToMainMenuID, this));
optionsList->Add(NEW WGuiButton(NEW WGuiHeader("Save And Exit"), -102, GameStateOptionsConst::kSaveAndBackToMainMenuID, this));
optionsTabs = NEW WGuiTabMenu(); optionsTabs = NEW WGuiTabMenu();
optionsTabs->Add(optionsList); optionsTabs->Add(optionsList);

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@@ -79,9 +79,10 @@ GameStateShop::GameStateShop(GameApp* parent) :
kOtherCardsString = _(kOtherCardsString); kOtherCardsString = _(kOtherCardsString);
kCreditsString = _(kCreditsString); kCreditsString = _(kCreditsString);
cycleCardsButton = NEW InteractiveButton(NULL, kCycleCardsButtonId, Fonts::MAIN_FONT, "New Cards", SCREEN_WIDTH_F - 80, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI); cycleCardsButton = NEW InteractiveButton(NULL, kCycleCardsButtonId, Fonts::MAIN_FONT, "New Cards", SCREEN_WIDTH_F - 110, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI);
showCardListButton = NEW InteractiveButton(NULL, kShowCardListButtonId, Fonts::MAIN_FONT, "Show List", SCREEN_WIDTH_F - 150, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC); showCardListButton = NEW InteractiveButton(NULL, kShowCardListButtonId, Fonts::MAIN_FONT, "Show List", SCREEN_WIDTH_F - 170, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
shopMenuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "Menu", SCREEN_WIDTH_F - 45, SCREEN_HEIGHT_F - 20, JGE_BTN_MENU);
disablePurchase = false; disablePurchase = false;
clearInput = false; clearInput = false;
} }
@@ -90,6 +91,7 @@ GameStateShop::~GameStateShop()
{ {
SAFE_DELETE( cycleCardsButton ); SAFE_DELETE( cycleCardsButton );
SAFE_DELETE( showCardListButton ); SAFE_DELETE( showCardListButton );
SAFE_DELETE( shopMenuButton );
End(); End();
} }
@@ -642,9 +644,9 @@ void GameStateShop::Update(float dt)
else if (shopMenu) else if (shopMenu)
{ {
#if defined (IOS) || defined (ANDROID) #if defined (IOS) || defined (ANDROID)
if ((cycleCardsButton->ButtonPressed() || showCardListButton->ButtonPressed())) if ((cycleCardsButton->ButtonPressed() || showCardListButton->ButtonPressed() || shopMenuButton->ButtonPressed()))
#else #else
if ( (btn == JGE_BTN_OK) && (cycleCardsButton->ButtonPressed() || showCardListButton->ButtonPressed())) if ( (btn == JGE_BTN_OK) && (cycleCardsButton->ButtonPressed() || showCardListButton->ButtonPressed() || shopMenuButton->ButtonPressed()))
#endif #endif
{ {
disablePurchase = true; disablePurchase = true;
@@ -691,12 +693,14 @@ void GameStateShop::enableButtons()
{ {
cycleCardsButton->setIsSelectionValid(true); cycleCardsButton->setIsSelectionValid(true);
showCardListButton->setIsSelectionValid(true); showCardListButton->setIsSelectionValid(true);
shopMenuButton->setIsSelectionValid(true);
} }
void GameStateShop::renderButtons() void GameStateShop::renderButtons()
{ {
cycleCardsButton->Render(); cycleCardsButton->Render();
showCardListButton->Render(); showCardListButton->Render();
shopMenuButton->Render();
} }
void GameStateShop::Render() void GameStateShop::Render()