Added buttons to display menus, new token macros.
Newer Android devices dont have phisical buttons, so added buttons to display menus that have the same behaviour of pressing the back button. Bug fixes in primitives. Created macros for Eldrazi Scion and Eldrazi Spawn tokens.
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@@ -79,9 +79,10 @@ GameStateShop::GameStateShop(GameApp* parent) :
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kOtherCardsString = _(kOtherCardsString);
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kCreditsString = _(kCreditsString);
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cycleCardsButton = NEW InteractiveButton(NULL, kCycleCardsButtonId, Fonts::MAIN_FONT, "New Cards", SCREEN_WIDTH_F - 80, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI);
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cycleCardsButton = NEW InteractiveButton(NULL, kCycleCardsButtonId, Fonts::MAIN_FONT, "New Cards", SCREEN_WIDTH_F - 110, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI);
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showCardListButton = NEW InteractiveButton(NULL, kShowCardListButtonId, Fonts::MAIN_FONT, "Show List", SCREEN_WIDTH_F - 150, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
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showCardListButton = NEW InteractiveButton(NULL, kShowCardListButtonId, Fonts::MAIN_FONT, "Show List", SCREEN_WIDTH_F - 170, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
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shopMenuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "Menu", SCREEN_WIDTH_F - 45, SCREEN_HEIGHT_F - 20, JGE_BTN_MENU);
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disablePurchase = false;
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clearInput = false;
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}
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@@ -90,6 +91,7 @@ GameStateShop::~GameStateShop()
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{
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SAFE_DELETE( cycleCardsButton );
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SAFE_DELETE( showCardListButton );
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SAFE_DELETE( shopMenuButton );
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End();
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}
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@@ -642,9 +644,9 @@ void GameStateShop::Update(float dt)
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else if (shopMenu)
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{
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#if defined (IOS) || defined (ANDROID)
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if ((cycleCardsButton->ButtonPressed() || showCardListButton->ButtonPressed()))
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if ((cycleCardsButton->ButtonPressed() || showCardListButton->ButtonPressed() || shopMenuButton->ButtonPressed()))
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#else
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if ( (btn == JGE_BTN_OK) && (cycleCardsButton->ButtonPressed() || showCardListButton->ButtonPressed()))
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if ( (btn == JGE_BTN_OK) && (cycleCardsButton->ButtonPressed() || showCardListButton->ButtonPressed() || shopMenuButton->ButtonPressed()))
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#endif
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{
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disablePurchase = true;
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@@ -691,12 +693,14 @@ void GameStateShop::enableButtons()
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{
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cycleCardsButton->setIsSelectionValid(true);
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showCardListButton->setIsSelectionValid(true);
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shopMenuButton->setIsSelectionValid(true);
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}
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void GameStateShop::renderButtons()
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{
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cycleCardsButton->Render();
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showCardListButton->Render();
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shopMenuButton->Render();
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}
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void GameStateShop::Render()
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