Added buttons to display menus, new token macros.
Newer Android devices dont have phisical buttons, so added buttons to display menus that have the same behaviour of pressing the back button. Bug fixes in primitives. Created macros for Eldrazi Scion and Eldrazi Spawn tokens.
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@@ -55,6 +55,7 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 125, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
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sb_cmd_dng_Button = NEW InteractiveButton(NULL, kSBActionId, Fonts::MAIN_FONT, "View SB", (SCREEN_WIDTH_F/ 2) - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL);
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filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "Filter", (SCREEN_WIDTH_F - 116), SCREEN_HEIGHT_F - 20, JGE_BTN_SOUND);
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menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "Menu", (SCREEN_WIDTH_F - 76), SCREEN_HEIGHT_F - 20, JGE_BTN_MENU);
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//TODO: Check if that button is available:
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toggleViewButton = NEW InteractiveButton(NULL, kSwitchViewButton, Fonts::MAIN_FONT, "Grid", (SCREEN_WIDTH_F/ 2) + 50, SCREEN_HEIGHT_F - 20, JGE_BTN_MAX);
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toggleUpButton = NEW InteractiveButton(NULL, kToggleUpButton, Fonts::MAIN_FONT, "UP", 10, 25, JGE_BTN_DOWN);
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@@ -578,6 +579,7 @@ bool GameStateDeckViewer::userPressedButton()
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|| (sb_cmd_dng_Button->ButtonPressed())
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|| (statsPrevButton->ButtonPressed())
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|| (filterButton->ButtonPressed())
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|| (menuButton->ButtonPressed())
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|| (toggleViewButton->ButtonPressed())
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|| (toggleUpButton->ButtonPressed())
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|| (toggleDownButton->ButtonPressed())
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@@ -593,6 +595,7 @@ void GameStateDeckViewer::setButtonState(bool state)
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sb_cmd_dng_Button->setIsSelectionValid(state);
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statsPrevButton->setIsSelectionValid(state);
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filterButton->setIsSelectionValid(state);
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menuButton->setIsSelectionValid(state);
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toggleViewButton->setIsSelectionValid(state);
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toggleUpButton->setIsSelectionValid(state);
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toggleDownButton->setIsSelectionValid(state);
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@@ -609,6 +612,7 @@ void GameStateDeckViewer::RenderButtons()
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sb_cmd_dng_Button->Render();
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if(mView->deck() != mySideboard && mView->deck() != myCommandZone && mView->deck() != myDungeonZone)
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filterButton->Render();
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menuButton->Render();
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statsPrevButton->Render();
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toggleViewButton->Render();
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toggleUpButton->Render();
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