Added buttons to display menus, new token macros.

Newer Android devices dont have phisical buttons, so added buttons to display menus that have the same behaviour of pressing the back button.
Bug fixes in primitives.
Created macros for Eldrazi Scion and Eldrazi Spawn tokens.
This commit is contained in:
Eduardo MG
2024-01-20 11:47:28 -06:00
parent 11352db948
commit f0cbff2f91
9 changed files with 71 additions and 54 deletions
@@ -2468,7 +2468,7 @@ toughness=4
[card]
name=Angel of Grace
abilities=flash,flying
auto=this(controllerlife >= 1) transforms((,newability[reduceto:1]))
auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) ueot
autograveyard={4}{W}{W}{E}:lifeset:10
text=Flash -- Flying -- When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
mana={3}{W}{W}
@@ -9494,7 +9494,7 @@ toughness=2
[/card]
[card]
name=Blight Herder
autostack=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2
autostack=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && _ELDRAZISCION_*2
text=When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
mana={5}
type=Creature
@@ -11009,7 +11009,7 @@ auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={4}{T}:if type(artifact[Bonder's Ornament]|myBattlefield) then draw:1 controller && if type(artifact[Bonder's Ornament]|opponentBattlefield) then draw:1 opponent
auto={4}{T}:name(Draw) if type(Bonder's Ornament|myBattlefield)~morethan~0 then draw:1 controller && if type(artifact[Bonder's Ornament]|opponentBattlefield)~morethan~0 then draw:1 opponent
text={T}: Add one mana of any color. -- {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
mana={3}
type=Artifact
@@ -51333,7 +51333,7 @@ type=Instant
name=Jace's Mindseeker
abilities=flying
aicode=if type(*[instant;sorcery;zpos<=5]|opponentlibrary)~morethan~0 then activate castcard(normal) target(*[instant;sorcery;zpos<=5]|opponentlibrary) && deplete:4 opponent else deplete:5 opponent
auto=name(Put 5 cards in graveyard) reveal:5 revealzone(opponentlibrary) optionone name(cast an istant or sorcery) target(<1>*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(<5>*|reveal) moveto(opponentgraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveto(opponentGraveyard) and!( activate castcard(normal) )! afterrevealedend revealend
auto=name(Put 5 cards in graveyard) reveal:5 revealzone(opponentlibrary) optionone name(cast an instant or sorcery) target(<1>*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(<5>*|reveal) moveto(opponentgraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveto(opponentGraveyard) and!( activate castcard(normal) )! afterrevealedend revealend
text=Flying -- When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
mana={4}{U}{U}
type=Creature
@@ -51892,8 +51892,8 @@ backside=The Great Synthesis
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=_WARD_(2)
auto=@movedTo(*[-creature&manacost>=3]|mystack) restriction{compare(isflipped)~equalto~0}:name(Draw a card) name(Draw a card) name(Draw a card) draw:1 controller
auto=this(variable{type:*:myhand}>6) {3}{U}:name(Exile and transform) name(Exile and transform) all(this) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery
auto=@movedTo(*[-creature&manacost>=3]|mystack) restriction{compare(isflipped)~equalto~0}:draw:1
auto={3}{U} restriction{type(*|myhand)~morethan~6}:name(Exile and transform) all(this) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery
text=Ward {2} -- Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. -- {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
mana={3}{U}{U}
type=Legendary Creature
@@ -81841,7 +81841,7 @@ toughness=4
[/card]
[card]
name=Rosie Cotton of South Lane
#This card has been modded in order to allow specific combo when AI is using it, this mod is not effecting card when it is useb by a Human player.
#This card has been modded in order to allow specific combo when AI is using it, this mod is not effecting card when it is used by a Human player.
auto=if compare(ishuman)~morethan~0 then name(Create food) name(Create food) token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!
auto=if compare(ishuman)~equalto~0 then transforms((,newability[if type(Scurry Oak|mybattlefield)~equalto~0 then token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~equalto~0 then token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~morethan~0 then token(Food) and!( name(Put 1/1 counter) target(Scurry Oak|myBattlefield) counter(1/1) )!])) oneshot
auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~morethan~0}:name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1)
@@ -96816,7 +96816,7 @@ type=Sorcery
[/card]
[card]
name=Surtland Elementalist
other={7}{U}{U} name(Cast wihtout giant)
other={7}{U}{U} name(Cast without giant)
otherrestriction=type(giant|myhand)~equalto~0
restriction=type(giant|myhand)~morethan~0
auto=_ATTACKING_may name(Cast instant or sorcery) target(*[instant;sorcery]|myhand) activate castcard(normal)
@@ -103734,7 +103734,7 @@ type=Land
[/card]
[card]
name=Tranquil Frillback
auto=choice name(Don't pay anythig) donothing
auto=choice name(Don't pay anything) donothing
auto=choice name(Pay 1 green) ability$!may name(Pay 1 green) pay({G}) name(Pay 1 green) all(mysource) name(Pay 1 green) transforms((,newability[choice name(Gain 4 life) life:4 controller],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment) name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile)],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)])) oneshot!$ controller
auto=choice name(Pay 2 green) ability$!may name(Pay 2 green) pay({G}{G}) name(Pay 2 green) all(mysource) name(Pay 2 green) transforms((,newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Gain life and destroy) name(Gain life and destroy) life:4 controller && target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Gain life and opponent exile) life:4 controller && all(*|opponentgraveyard) moveto(exile)],newability[choice name(Gain life and you exile) life:4 controller && all(*|mytgraveyard) moveto(exile)],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy and opponent exile) name(Destroy and opponent exile) all(*|opponentgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy and you exile) name(Destroy and you exile) all(*|mytgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy])) oneshot!$ controller
auto=choice name(Pay 3 green) ability$!may name(Pay 3 green) pay({G}{G}{G}) name(Pay 3 green) all(mysource) name(Pay 3 green) transforms((,newability[name(Gain 4 life) life:4 controller],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy])) oneshot!$ controller
@@ -108482,7 +108482,7 @@ toughness=1
[/card]
[card]
name=Virtus's Maneuver
auto=ability$!name(Return to hand) name(Return to hand) target(creature|mygraveyard) moveto(ownerhand)!$ opponent
auto=ability$!name(Return to hand) name(Return to hand) target(creature|mygraveyard) moveto(ownerhand)!$
auto=ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent
text=For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
mana={2}{B}
@@ -110248,7 +110248,7 @@ name=Warping Wail
auto=choice name(Exile creature with power 1 or less) target(creature[power<=1]) moveto(exile)
auto=choice name(Exile creature with toughness 1 or less) target(creature[toughness<=1]) moveto(exile)
auto=choice name(Counter sorcery) target(sorcery|stack) fizzle
auto=choice name(Create Eldrazi Scion) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller
auto=choice name(Create Eldrazi Scion) _ELDRAZISCION_ controller
text=({C} represents colorless mana.) -- Choose one -- Exile target creature with power or toughness 1 or less. -- Counter target sorcery spell. -- Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."
mana={1}{C}
type=Instant