Fix issue 563 (double strike VS regenerate)
-- also made "blocked" variable a private.
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@@ -30,6 +30,8 @@ class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable
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#endif
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{
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private:
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bool blocked; //Blocked this turn or not?
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protected:
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int untapping;
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int nb_damages;
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@@ -128,7 +130,7 @@ public:
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//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
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int DangerRanking();
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//Combat
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bool blocked; //Blocked this turn or not?
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bool isBlocked() {return blocked;}; //Blocked this turn or not?
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MTGCardInstance * defenser;
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list<MTGCardInstance *>blockers;
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int attacker;
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