fixed Eiganjo Castle, Nezumi Shortfang, Shimian Specter
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@@ -24234,7 +24234,7 @@ subtype=Shapeshifter
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[card]
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[card]
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name=Eiganjo Castle
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name=Eiganjo Castle
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auto={T}:Add{W}
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auto={T}:Add{W}
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auto={T}:prevent:2 target(creature[legendary])
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auto={W}{T}:prevent:2 target(creature[legendary])
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text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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type=Legendary Land
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type=Legendary Land
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[/card]
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[/card]
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@@ -56483,8 +56483,7 @@ toughness=1
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###The 2 cards below should stay together (Flip Card)###
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###The 2 cards below should stay together (Flip Card)###
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[card]
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[card]
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name=Nezumi Shortfang
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name=Nezumi Shortfang
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auto={1}{B}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{type(*|opponenthand)~morethan~1}
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auto={1}{B}{T}:name(target opponent discard) target(opponent) deplete:0 && all(this) transforms((,newability[if type(*|opponenthand)~lessthan~1 then flip(Stabwhisker the Odious)],newability[ability$!reject notatarget(*|myhand)!$ targetedplayer],newability[@discarded(*|opponenthand) restriction{compare(ohandcount)~equalto~1} once:flip(Stabwhisker the Odious)]))
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auto={1}{B}:name(discard and flip) transforms((,newability[name(discard and flip) target(opponent) ability$!target(*|myhand) reject!$ targetedplayer],newability[@discarded(*|opponenthand) once:flip(Stabwhisker the Odious)])) ueot restriction{type(*|opponenthand)~lessthan~2}
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text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
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text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
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mana={1}{B}
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mana={1}{B}
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type=Creature
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type=Creature
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@@ -73530,7 +73529,7 @@ toughness=0
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[card]
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[card]
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name=Shimian Specter
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name=Shimian Specter
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abilities=flying
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abilities=flying
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auto=@combatdamaged(player) from(this):choice target(*[-land]|opponenthand) moveto(exile) && all(*[share!name!]|targetcontrollerhand) moveto(exile) && all(*[share!name!]|targetcontrollerlibrary) moveto(exile) && all(*[share!name!]|targetcontrollergraveyard) moveto(exile) && all(*[share!name!]|targetcontrollerbattlefield) moveto(exile)
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auto=@combatdamaged(opponent) from(this):name(exile a nonland) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)]))
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text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
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text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
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mana={2}{B}{B}
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mana={2}{B}{B}
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type=Creature
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type=Creature
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