fixed Eiganjo Castle, Nezumi Shortfang, Shimian Specter

This commit is contained in:
anthonycalosa@gmail.com
2013-01-22 03:34:10 +00:00
parent 0b4ebc6e51
commit f04dfac4b5

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@@ -24234,7 +24234,7 @@ subtype=Shapeshifter
[card] [card]
name=Eiganjo Castle name=Eiganjo Castle
auto={T}:Add{W} auto={T}:Add{W}
auto={T}:prevent:2 target(creature[legendary]) auto={W}{T}:prevent:2 target(creature[legendary])
text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
type=Legendary Land type=Legendary Land
[/card] [/card]
@@ -56483,8 +56483,7 @@ toughness=1
###The 2 cards below should stay together (Flip Card)### ###The 2 cards below should stay together (Flip Card)###
[card] [card]
name=Nezumi Shortfang name=Nezumi Shortfang
auto={1}{B}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{type(*|opponenthand)~morethan~1} auto={1}{B}{T}:name(target opponent discard) target(opponent) deplete:0 && all(this) transforms((,newability[if type(*|opponenthand)~lessthan~1 then flip(Stabwhisker the Odious)],newability[ability$!reject notatarget(*|myhand)!$ targetedplayer],newability[@discarded(*|opponenthand) restriction{compare(ohandcount)~equalto~1} once:flip(Stabwhisker the Odious)]))
auto={1}{B}:name(discard and flip) transforms((,newability[name(discard and flip) target(opponent) ability$!target(*|myhand) reject!$ targetedplayer],newability[@discarded(*|opponenthand) once:flip(Stabwhisker the Odious)])) ueot restriction{type(*|opponenthand)~lessthan~2}
text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -73530,7 +73529,7 @@ toughness=0
[card] [card]
name=Shimian Specter name=Shimian Specter
abilities=flying abilities=flying
auto=@combatdamaged(player) from(this):choice target(*[-land]|opponenthand) moveto(exile) && all(*[share!name!]|targetcontrollerhand) moveto(exile) && all(*[share!name!]|targetcontrollerlibrary) moveto(exile) && all(*[share!name!]|targetcontrollergraveyard) moveto(exile) && all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) auto=@combatdamaged(opponent) from(this):name(exile a nonland) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)]))
text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
mana={2}{B}{B} mana={2}{B}{B}
type=Creature type=Creature