added basic offering support

usage tap lands to produce mana then sacrifice an offering... example
you have Guttersnipe in play, it has a mana cost of {2}{R}, and you have
Patron of the Akki in hand that costs {4}{R}{R}. You need to produce
{2}{R} mana first before casting Patron of the Akki, then choose
Guttersnipe as an offering.
This commit is contained in:
Anthony Calosa
2015-09-08 12:26:03 +08:00
parent a57e919e44
commit ef707e6d5d
9 changed files with 169 additions and 49 deletions

View File

@@ -317,7 +317,7 @@ int MTGPutInPlayRule::isReactingToClick(MTGCardInstance * card, ManaCost *)
return 1;
}
}
else if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH)
else if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH)
|| (player == card->controller() && !game->isInterrupting
&& (game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN
|| game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))
@@ -651,7 +651,7 @@ int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost *
)
return 1;
}
else if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH)
else if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH) || card->has(Constants::OFFERING)
|| (player == card->controller() && !game->isInterrupting
&& (game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN
|| game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))