Fixed warnings from linux and Android compilers
Cleaned up network code on Linux, it still does not work correctly
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@@ -835,7 +835,7 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
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#ifdef NETWORK_SUPPORT
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case SUBMENUITEM_2PLAYERS:
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mParent->players[0] = PLAYER_TYPE_HUMAN;
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mParent->players[1] = PLAYER_TYPE_REMOTE;
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mParent->players[1] = PLAYER_TYPE_HUMAN;
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subMenuController->Close();
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currentState = MENU_STATE_NETWORK_DEFINE | MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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