Angel of Serenity - fix ability (like mesmeric fiend, blinked cards return to owners hand if source leaves play)
Angel's Tomb - added may Archaeomancer - added check Cathedral of War - removed space Defang - revised code Dismal Failure - revised code Gallows at Willow Hill - removed extra activation cost Ghostly Flicker - target fix Hidden Retreat - fix targeted card ability
This commit is contained in:
@@ -2316,7 +2316,7 @@ toughness=5
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[/card]
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[/card]
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[card]
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[card]
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name=Angel of Serenity
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name=Angel of Serenity
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auto=hand(blink)forsrc target(<upto:3>other creature|battlefield,graveyard)
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auto=may hand(blink)forsrc target(<upto:3>other creature|battlefield,graveyard)
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abilities=flying
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abilities=flying
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text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
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text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
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mana={4}{W}{W}{W}
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mana={4}{W}{W}{W}
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@@ -2351,7 +2351,7 @@ type=Instant
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[/card]
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[/card]
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[card]
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[card]
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name=Angel's Tomb
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name=Angel's Tomb
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auto=@movedTo(creature|mybattlefield):becomes(Angel Artifact Creature,3/3,flying,white) ueot
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auto=@movedTo(creature|mybattlefield):may becomes(Angel Artifact Creature,3/3,flying,white) ueot
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text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
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text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
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mana={3}
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mana={3}
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type=Artifact
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type=Artifact
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@@ -3336,7 +3336,7 @@ type=Land
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[/card]
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[/card]
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[card]
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[card]
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name=Archaeomancer
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name=Archaeomancer
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auto=may moveTo(myhand) target(instant,sorcery|mygraveyard)
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auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then moveTo(myhand) target(instant,sorcery|mygraveyard)
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text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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mana={2}{U}{U}
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mana={2}{U}{U}
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type=Creature
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type=Creature
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@@ -9804,7 +9804,7 @@ subtype=Rebel Aura
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[/card]
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[/card]
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[card]
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[card]
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name=Boundless Realms
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name=Boundless Realms
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auto=target(<upto:type:land[basic]:mybattlefield>land|mylibrary) and!(tap)! moveTo(mybattlefield)
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auto=moveTo(mybattlefield) and!(tap)! notatarget(<upto:type:land[basic]:mybattlefield>land|mylibrary)
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text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
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text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
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mana={6}{G}
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mana={6}{G}
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type=Sorcery
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type=Sorcery
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@@ -12314,7 +12314,7 @@ toughness=1
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[card]
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[card]
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name=Cathedral of War
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name=Cathedral of War
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auto=tap
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auto=tap
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auto={T}:Add {1}
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auto={T}:Add{1}
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abilities=exalted
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abilities=exalted
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text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool.
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text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool.
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type=Land
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type=Land
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@@ -19655,7 +19655,7 @@ toughness=1
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[card]
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[card]
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name=Defang
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name=Defang
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target=creature
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target=creature
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auto=teach(creature) preventalldamage from(this)
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auto=teach(creature) transforms((,newability[preventalldamage from(this)]))
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text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature.
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text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature.
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mana={1}{W}
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mana={1}{W}
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type=Enchantment
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type=Enchantment
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@@ -20575,7 +20575,7 @@ toughness=4
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[/card]
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[/card]
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[card]
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[card]
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name=Diabolic Revelation
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name=Diabolic Revelation
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auto=this(variable{castx} >0) target(<upto:castx>*|mylibrary) moveTo(myhand)
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auto=this(variable{castx} >0) notatarget(<upto:castx>*|mylibrary) moveTo(myhand)
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text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
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text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
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mana={X}{3}{B}{B}
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mana={X}{3}{B}{B}
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type=Sorcery
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type=Sorcery
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@@ -21005,7 +21005,7 @@ type=Sorcery
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name=Dismal Failure
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name=Dismal Failure
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target=*|stack
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target=*|stack
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auto=fizzle
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auto=fizzle
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auto=discard:1 targetcontroller
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auto=ability$!name(discard) target(*|myhand) reject!$ targetcontroller
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text=Counter target spell. Its controller discards a card.
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text=Counter target spell. Its controller discards a card.
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mana={2}{U}{U}
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mana={2}{U}{U}
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type=Instant
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type=Instant
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@@ -30978,7 +30978,7 @@ toughness=5
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[/card]
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[/card]
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[card]
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[card]
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name=Gallows at Willow Hill
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name=Gallows at Willow Hill
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auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-26267411)],newability[destroy])) oneshot
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auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-26267411)],newability[destroy])) oneshot
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text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
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text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
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mana={3}
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mana={3}
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type=Artifact
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type=Artifact
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@@ -32023,7 +32023,7 @@ toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Ghostly Flicker
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name=Ghostly Flicker
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target=<2>artifact,creature,land|mybattlefield
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target=<2>*[artifact;creature;land]|mybattlefield
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auto=(blink)
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auto=(blink)
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text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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mana={2}{U}
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mana={2}{U}
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@@ -37980,7 +37980,7 @@ type=Enchantment
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[/card]
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[/card]
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[card]
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[card]
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name=Hidden Retreat
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name=Hidden Retreat
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auto={s2l(*|myhand)}:preventalldamage from(instant,sorcery|stack) ueot
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auto={s2l(*|myhand)}:name(prevent all damage) target(instant,sorcery|stack) transforms((,newability[preventalldamage from(this)])) ueot
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text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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mana={2}{W}
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mana={2}{W}
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type=Enchantment
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type=Enchantment
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