- fixed memory leaks introduced in previous revision
- removed incorrect casts of MTGCardInstance into Spell objects. - AI Test system now allows you to put decks in ai/bakaA and ai/bakaB instead of ai/baka. This allows to let AIPlayerBaka and AIPlayerBakaB play with specific decks - Test suite speed improvement. Improved the card name cache. Test suite now runs in 850 seconds instead of 950 on my machine. - minor code cleanup
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@@ -238,8 +238,8 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, bool isAI, bool isNetwo
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Player * opponent = NULL;
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if (playerId == 1) opponent = mPlayers[0];
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#ifdef AI_CHANGE_TESTING
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if (mParent->players[1] == PLAYER_TYPE_CPU_TEST && playerId == 1)
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mPlayers[playerId] = playerCreator.createAIPlayerTest(MTGCollection(), opponent);
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if (mParent->players[0] == PLAYER_TYPE_CPU_TEST)
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mPlayers[playerId] = playerCreator.createAIPlayerTest(MTGCollection(), opponent, playerId == 0 ? "ai/bakaA/" : "ai/bakaB/");
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else
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#endif
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{
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@@ -646,6 +646,12 @@ void GameStateDuel::Render()
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{
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r->ClearScreen(ARGB(255,0,0,0));
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char buf[4096];
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mFont->SetColor(ARGB(255,255,255,255));
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int elapsedTime = (testSuite->endTime - testSuite->startTime);
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sprintf(buf, "Time to run the tests: %is", elapsedTime/1000);
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mFont->DrawString(buf,0,SCREEN_HEIGHT/2 - 20);
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int nbFailed = testSuite->nbFailed;
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int nbTests = testSuite->nbTests;
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if (!nbFailed)
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@@ -656,7 +662,7 @@ void GameStateDuel::Render()
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{
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sprintf(buf, "%i tests out of %i FAILED!", nbFailed, nbTests);
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}
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(buf,0,SCREEN_HEIGHT/2);
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nbFailed = testSuite->nbAIFailed;
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nbTests = testSuite->nbAITests;
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