- fixed memory leaks introduced in previous revision
- removed incorrect casts of MTGCardInstance into Spell objects. - AI Test system now allows you to put decks in ai/bakaA and ai/bakaB instead of ai/baka. This allows to let AIPlayerBaka and AIPlayerBakaB play with specific decks - Test suite speed improvement. Improved the card name cache. Test suite now runs in 850 seconds instead of 950 on my machine. - minor code cleanup
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@@ -416,7 +416,7 @@ ACounterShroud::~ACounterShroud()
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SAFE_DELETE(counter);
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}
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//sheild a card from a certain type of counter.
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//shield a card from a certain type of counter.
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ACounterTracker::ACounterTracker(int id, MTGCardInstance * source, MTGCardInstance * target, string scounter) :
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MTGAbility(id, source, target),scounter(scounter)
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{
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@@ -428,7 +428,7 @@ int ACounterTracker::addToGame()
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MTGCardInstance * _target = (MTGCardInstance*)target;
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Counter * counter = NULL;
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AbilityFactory af;
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counter = af.parseCounter(scounter, _target, (Spell*)source);
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counter = af.parseCounter(scounter, _target, NULL); //(Spell*)source);
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if (!counter)
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{
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return 0;
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@@ -455,7 +455,7 @@ int ACounterTracker::destroy()
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MTGCardInstance * _target = (MTGCardInstance*)target;
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Counter * counter = NULL;
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AbilityFactory af;
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counter = af.parseCounter(scounter, _target, (Spell*)source);
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counter = af.parseCounter(scounter, _target, NULL); //(Spell*)source);
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if (!counter)
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{
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return 0;
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@@ -665,12 +665,12 @@ int AAFizzler::resolve()
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if(!target && source->target)
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{
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//ai is casting a spell from it's hand to fizzle.
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target = stack->getAt(stack->getActionElementFromCard(source->target));
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target = stack->getActionElementFromCard(source->target);
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}
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else if(target->typeAsTarget() == TARGET_CARD)
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{
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//ai targeted using an ability on a card to fizzle.
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target = stack->getAt(stack->getActionElementFromCard((MTGCardInstance*)target));
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target = stack->getActionElementFromCard((MTGCardInstance*)target);
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}
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Spell * sTarget = (Spell *) target;
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MTGCardInstance* sCard = (MTGCardInstance*)sTarget->source;
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