- fixed memory leaks introduced in previous revision
- removed incorrect casts of MTGCardInstance into Spell objects. - AI Test system now allows you to put decks in ai/bakaA and ai/bakaB instead of ai/baka. This allows to let AIPlayerBaka and AIPlayerBakaB play with specific decks - Test suite speed improvement. Improved the card name cache. Test suite now runs in 850 seconds instead of 950 on my machine. - minor code cleanup
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@@ -286,46 +286,44 @@ void AIPlayer::Render()
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}
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#ifdef AI_CHANGE_TESTING
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AIPlayer * AIPlayerFactory::createAIPlayerTest(MTGAllCards * collection, Player * opponent, int deckid)
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AIPlayer * AIPlayerFactory::createAIPlayerTest(MTGAllCards * collection, Player * opponent, string _folder)
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{
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char deckFile[512];
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string avatarFilename; // default imagename
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char deckFileSmall[512];
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if (deckid == GameStateDuel::MENUITEM_EVIL_TWIN)
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{ //Evil twin
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sprintf(deckFile, "%s", opponent->deckFile.c_str());
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DebugTrace("Evil Twin => " << opponent->deckFile);
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avatarFilename = "avatar.jpg";
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sprintf(deckFileSmall, "%s", "ai_baka_eviltwin");
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}
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else
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string folder = _folder.size() ? _folder : "ai/baka/";
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int deckid = 0;
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//random deck
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int nbdecks = 0;
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int found = 1;
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while (found && nbdecks < options[Options::AIDECKS_UNLOCKED].number)
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{
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if (!deckid)
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found = 0;
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char buffer[512];
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sprintf(buffer, "%sdeck%i.txt", folder.c_str(), nbdecks + 1);
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if (FileExists(buffer))
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{
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//random deck
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int nbdecks = 0;
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int found = 1;
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while (found && nbdecks < options[Options::AIDECKS_UNLOCKED].number)
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{
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found = 0;
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char buffer[512];
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sprintf(buffer, "ai/baka/deck%i.txt", nbdecks + 1);
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if (FileExists(buffer))
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{
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found = 1;
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nbdecks++;
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}
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}
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if (!nbdecks)
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return NULL;
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deckid = 1 + WRand() % (nbdecks);
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found = 1;
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nbdecks++;
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}
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sprintf(deckFile, "ai/baka/deck%i.txt", deckid);
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DeckMetaData *aiMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename( deckFile, true);
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avatarFilename = aiMeta->getAvatarFilename();
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sprintf(deckFileSmall, "ai_baka_deck%i", deckid);
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}
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if (!nbdecks)
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{
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if (_folder.size())
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return createAIPlayerTest(collection, opponent, "");
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return NULL;
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}
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deckid = 1 + WRand() % (nbdecks);
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sprintf(deckFile, "%sdeck%i.txt", folder.c_str(), deckid);
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DeckMetaData *aiMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename( deckFile, true);
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avatarFilename = aiMeta->getAvatarFilename();
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sprintf(deckFileSmall, "ai_baka_deck%i", deckid);
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int deckSetting = EASY;
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if ( opponent )
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@@ -337,7 +335,9 @@ AIPlayer * AIPlayerFactory::createAIPlayerTest(MTGAllCards * collection, Player
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}
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// AIPlayerBaka will delete MTGDeck when it's time
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AIPlayerBakaB * baka = NEW AIPlayerBakaB(deckFile, deckFileSmall, avatarFilename, NEW MTGDeck(deckFile, collection,0, deckSetting));
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AIPlayerBaka * baka = opponent ?
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NEW AIPlayerBakaB(deckFile, deckFileSmall, avatarFilename, NEW MTGDeck(deckFile, collection,0, deckSetting)) :
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NEW AIPlayerBaka(deckFile, deckFileSmall, avatarFilename, NEW MTGDeck(deckFile, collection,0, deckSetting));
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baka->deckId = deckid;
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return baka;
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}
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