- fixed memory leaks introduced in previous revision
- removed incorrect casts of MTGCardInstance into Spell objects. - AI Test system now allows you to put decks in ai/bakaA and ai/bakaB instead of ai/baka. This allows to let AIPlayerBaka and AIPlayerBakaB play with specific decks - Test suite speed improvement. Improved the card name cache. Test suite now runs in 850 seconds instead of 950 on my machine. - minor code cleanup
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@@ -37,12 +37,9 @@ public:
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if (card) return card->X;
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return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative)
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}
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WParsedInt(int value = 0)
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{
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intValue = value;
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}
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WParsedInt(string s, Spell * spell, MTGCardInstance * card)
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private:
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void init(string s, Spell * spell, MTGCardInstance * card)
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{
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if(!card)
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return;
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@@ -73,8 +70,7 @@ public:
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}
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if(s == "prex")
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{
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ManaCost * cX = NEW ManaCost(card->controller()->getManaPool()->Diff(card->getManaCost()));
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int preX =
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ManaCost * cX = card->controller()->getManaPool()->Diff(card->getManaCost());
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intValue = cX->getCost(Constants::MTG_NB_COLORS);
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delete cX;
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}
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@@ -220,6 +216,22 @@ public:
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}
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intValue *= multiplier;
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}
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public:
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WParsedInt(int value = 0)
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{
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intValue = value;
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}
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WParsedInt(string s, Spell * spell, MTGCardInstance * card)
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{
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init(s, spell, card);
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}
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WParsedInt(string s, MTGCardInstance * card)
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{
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init(s, NULL, card);
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}
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int getValue()
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{
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