Erwan
- Finally upgraded the project to VC2008. People who are still on VC2005 need to download VC2008 (it's free)
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@@ -1,10 +1,11 @@
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<?xml version="1.0" encoding="big5"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9.00"
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Name="JGE"
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ProjectGUID="{89159C26-2282-404A-A194-103B0A49DF7B}"
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RootNamespace="JGE"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@@ -112,7 +112,6 @@ bool SwapBuffers(HDC);
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#include <GL/gl.h> // Header File For The OpenGL32 Library
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#include <GL/glu.h> // Header File For The GLu32 Library
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#include <GL/glaux.h> // Header File For The Glaux Library
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#include <queue>
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#include "../../JGE/include/JGE.h"
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@@ -128,7 +127,6 @@ bool SwapBuffers(HDC);
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#ifdef WIN32
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#pragma comment( lib, "opengl32.lib" ) // Search For OpenGL32.lib While Linking
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#pragma comment( lib, "glu32.lib" ) // Search For GLu32.lib While Linking
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#pragma comment( lib, "glaux.lib" ) // Search For GLaux.lib While Linking
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#pragma comment( lib, "User32.lib" )
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#pragma comment( lib, "Gdi32.lib" )
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#pragma comment( lib, "Comdlg32.lib" )
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