reordered these varibles pspsdk doesnt like it when things are not int'ed in order.
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@@ -1285,9 +1285,9 @@ public:
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class ACastRestriction: public AbilityTP
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class ACastRestriction: public AbilityTP
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{
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{
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public:
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public:
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TargetChooser * restrictionsScope; //a minimalist TargetChooser object describing the cards impacted by the restriction (for example: lands)
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WParsedInt *value; //"maxPerTurn" value
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WParsedInt *value; //"maxPerTurn" value
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MaxPerTurnRestriction * existingRestriction; // a pointer to the restriction that is being modified or that has been created (for restriction deletion purpose)
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MaxPerTurnRestriction * existingRestriction; // a pointer to the restriction that is being modified or that has been created (for restriction deletion purpose)
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TargetChooser * restrictionsScope; //a minimalist TargetChooser object describing the cards impacted by the restriction (for example: lands)
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bool modifyExisting; //if set to true, means we want to modify an existing restriction, otherwise we create a new one
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bool modifyExisting; //if set to true, means we want to modify an existing restriction, otherwise we create a new one
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int zoneId; // identifier of the zone id impacted by the restriction
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int zoneId; // identifier of the zone id impacted by the restriction
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Player * targetPlayer; // Reference to the player impacted by the restriction (for restriction deletion purpose)
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Player * targetPlayer; // Reference to the player impacted by the restriction (for restriction deletion purpose)
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