Fixed issue #1054 (opened by @ranger7271), fixed/added primitives with "scry" ability, improved scry ability for both Human and AI player, added a new ability to replace the scry ability with some actions (e.g. Eligeth, Crossroads Augur).
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@@ -56,15 +56,15 @@ int GenericRevealAbility::resolve()
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{
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if(source->lastController->isAI() && source->getAICustomCode().size())
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{
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string abi = source->getAICustomCode();
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std::transform(abi.begin(), abi.end(), abi.begin(), ::tolower);//fix crash
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AbilityFactory af(game);
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MTGAbility * a3 = af.parseMagicLine(abi, this->GetId(), NULL, source);
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a3->oneShot = 1;
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a3->canBeInterrupted = false;
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a3->resolve();
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SAFE_DELETE(a3);
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return 1;
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string abi = source->getAICustomCode();
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std::transform(abi.begin(), abi.end(), abi.begin(), ::tolower);//fix crash
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AbilityFactory af(game);
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MTGAbility * a3 = af.parseMagicLine(abi, this->GetId(), NULL, source);
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a3->oneShot = 1;
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a3->canBeInterrupted = false;
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a3->resolve();
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SAFE_DELETE(a3);
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return 1;
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}
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MTGAbility * ability = NEW MTGRevealingCards(game, this->GetId(), source, howMany);
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ability->addToGame();
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@@ -580,7 +580,7 @@ MTGScryCards::MTGScryCards(GameObserver* observer, int _id, MTGCardInstance * ca
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delayed = coreAbility.find("delayed") != string::npos;
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dontRevealAfter = coreAbility.find("dontshow") != string::npos;
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if(dontRevealAfter)
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revealTopAmount = 0;
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revealTopAmount = 0;
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vector<string>second = parseBetween(coreAbility, "scrycore ", " scrycoreend");
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if (second.size())
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{
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@@ -757,12 +757,23 @@ bool MTGScryCards::CheckUserInput(JButton key)
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source->getObserver()->mLayers->stackLayer()->Remove(abilityFirst);
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game->removeObserver(abilityFirst);
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if (!this->source->controller()->isAI())
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game->Update(0);
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game->Update(0);
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if (zone->cards.size())
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{
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initDisplay(revealTopAmount);
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abilitySecond = contructAbility(abilityTwo);
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game->addObserver(abilitySecond);
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if (revealTopAmount == 0 && dontRevealAfter && delayed) // Execute delayed action even if dontshow option is active.
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{
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MTGAbility * delayedA = contructAbility(delayedAbilityString);
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if (delayedA->oneShot)
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{
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delayedA->resolve();
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SAFE_DELETE(delayedA);
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}
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else
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delayedA->addToGame();
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}
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}
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}
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else if (tc->source)
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@@ -784,7 +795,7 @@ bool MTGScryCards::CheckUserInput(JButton key)
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source->getObserver()->mLayers->stackLayer()->Remove(abilityFirst);
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game->removeObserver(abilityFirst);
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if (!this->source->controller()->isAI())
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game->Update(1);
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game->Update(1);
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if (zone->cards.size() || (revealDisplay && !zone->cards.size()))
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{
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@@ -792,19 +803,17 @@ bool MTGScryCards::CheckUserInput(JButton key)
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abilitySecond = contructAbility(abilityTwo);
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game->addObserver(abilitySecond);
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if(revealTopAmount == 0 && dontRevealAfter && delayed)
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{
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MTGAbility * delayedA = contructAbility(delayedAbilityString);
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if (delayedA->oneShot)
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{
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MTGAbility * delayedA = contructAbility(delayedAbilityString);
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if (delayedA->oneShot)
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{
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delayedA->resolve();
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SAFE_DELETE(delayedA);
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}
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else
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delayedA->addToGame();
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delayedA->resolve();
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SAFE_DELETE(delayedA);
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}
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else
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delayedA->addToGame();
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}
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}
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}
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if (!tc && abilitySecond && abilitySecond->testDestroy())
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{
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@@ -833,7 +842,6 @@ bool MTGScryCards::CheckUserInput(JButton key)
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}
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else
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delayedA->addToGame();
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}
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}
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}
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@@ -890,8 +898,31 @@ GenericScryAbility::GenericScryAbility(GameObserver* observer, int id, MTGCardIn
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int GenericScryAbility::resolve()
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{
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MTGAbility * ability = NEW MTGScryCards(game, this->GetId(), source, howMany);
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ability->addToGame();
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bool replaceScry = false;
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for(int i = 0; i < source->lastController->game->battlefield->nb_cards; i ++){
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if(source->lastController->game->battlefield->cards[i]->has(Constants::REPLACESCRY))
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replaceScry = true;
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}
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if(!replaceScry && source->lastController->isAI() && source->getAICustomCode().size())
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{
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string abi = source->getAICustomCode();
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std::transform(abi.begin(), abi.end(), abi.begin(), ::tolower);//fix crash
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AbilityFactory af(game);
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MTGAbility * a3 = af.parseMagicLine(abi, this->GetId(), NULL, source);
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a3->oneShot = 1;
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a3->canBeInterrupted = false;
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a3->resolve();
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SAFE_DELETE(a3);
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} else if(!replaceScry) {
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MTGAbility * ability = NEW MTGScryCards(game, this->GetId(), source, howMany);
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ability->addToGame();
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}
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string number = "0";
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vector<string> amount = parseBetween(howMany, "", " ");
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if (amount.size())
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number = amount[1];
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WParsedInt nbCardP(number, NULL, source);
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source->scryedCards = nbCardP.getValue();
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WEvent * e = NEW WEventCardScryed(source);
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game->receiveEvent(e);
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return 1;
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