Fixed issue #1054 (opened by @ranger7271), fixed/added primitives with "scry" ability, improved scry ability for both Human and AI player, added a new ability to replace the scry ability with some actions (e.g. Eligeth, Crossroads Augur).
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@@ -718,6 +718,8 @@ public:
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return 0;
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if (!tc->canTarget(e->card)) return 0;
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triggeredTurn = game->turn;
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if(source)
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source->scryedCards = e->card->scryedCards;
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return 1;
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}
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