Fixes to primitives

This commit is contained in:
Eduardo
2019-05-05 21:13:48 -05:00
parent 0af443b753
commit eb7d8850f4
9 changed files with 30 additions and 98 deletions
+9 -7
View File
@@ -15273,8 +15273,9 @@ toughness=2
[/card]
[card]
name=Brood Birthing
auto=aslongas(eldrazi spawn|myBattlefield) token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3
text=If you control at least one 0/1 Eldrazi Spawn creature token, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
auto=aslongas(eldrazi spawn|myBattlefield) token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2
auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!
text=If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.
mana={1}{R}
type=Sorcery
[/card]
@@ -19978,7 +19979,7 @@ toughness=1
[card]
name=Cinder Shade
auto={B}:1/1
auto={R}{S}:target(other creature) dynamicability<!powerstrike>!
auto={R}{S}:target(other creature) dynamicability<!powerstrike!>
text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
mana={1}{B}{R}
type=Creature
@@ -67813,7 +67814,7 @@ toughness=7
name=Liturgy of Blood
target=creature
auto=destroy
auto=add{B}{B}{B}
auto=add{B}{B}{B} controller
text=Destroy target creature. Add {B}{B}{B} to your mana pool.
mana={3}{B}{B}
type=Sorcery
@@ -68039,7 +68040,7 @@ toughness=1
[/card]
[card]
name=Llanowar Empath
auto=scry:2 scrycore choice name(Choose creature) target(creature|reveal) moveto(myhand) scrycoreend scryend
auto=scry:2 scrycore choice name(Choose creature) target(<1>creature|reveal) moveto(myhand) scrycoreend scryend
text=When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={3}{G}
type=Creature
@@ -69587,6 +69588,7 @@ type=Sorcery
[/card]
[card]
name=Madcap Skills
target=creature
auto=teach(creature) +3/0
auto=teach(creature) menace
text=Enchant creature -- Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.
@@ -81177,7 +81179,7 @@ toughness=1
[/card]
[card]
name=Noyan Dar, Roil Shaper
auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever
text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
mana={3}{W}{U}
type=Legendary Creature
@@ -106315,7 +106317,7 @@ type=Instant
[/card]
[card]
name=Sin Collector
auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(<1>*[instant;sorcery]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(<1>*[instant;sorcery]|reveal) moveto(exile) optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend
text=When Sin Collector enters the battlefield target opponent reveals his or her hand. You choose an instant or a sorcery card from it and exile that card.
mana={1}{W}{B}
type=Creature