Fixed primitives, improved Aftermath casting rule: now the casted card becomes instant or sorcery in the stack according to the casted half, fixed a bug with the previous zone of cards casted using the "putinplay" option of "castcard" keyword.
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@@ -12728,6 +12728,7 @@ type=Instant
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name=Commit // Memory
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abilities=hasaftermath
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restriction=compare(type:*[-land]:battlefieldplustype:*:stackplusend)~morethan~0
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otherrestriction=can play sorcery
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flashback={4}{U}{U} name(Memory)
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auto=ifnot paid(flashback) then if type(*[-land]|battlefield)~morethan~0 then choice name(Target non-land permanent) name(Target non-land permanent) name(Target non-land permanent) target(*[-land]|battlefield) placefromthetop(2)
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auto=ifnot paid(flashback) then if type(*|opponentstack)~morethan~0 then choice name(Target opponent spell) name(Target opponent spell) name(Target opponent spell) target(*|opponentstack) spellmover(librarysecond)
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@@ -29746,7 +29747,6 @@ toughness=8
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name=Grind // Dust
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abilities=hasaftermath
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flashback={3}{W} name(Dust)
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otherrestriction=can play sorcery
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auto=ifnot paid(flashback) then name(Put -1/-1 counter) target(<upto:2>creature) counter(-1/-1)
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auto=if paid(flashback) then target(<anyamount>creature[counter{-1/-1}]) moveto(exile)
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text=Put a -1/-1 counter on each of up to two target creatures. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
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@@ -54205,7 +54205,7 @@ flashback={2}{R} name(Rubble)
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restriction=type(*|stack)~morethan~0
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otherrestriction=can play sorcery
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auto=ifnot paid(flashback) then target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever
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auto=if paid(flashback) then target(<upto:3>land) freeze
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auto=if paid(flashback) then target(<upto:3>land|battlefield) freeze
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text=Counter target spell unless its controller pays {3}. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.
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mana={2}{U}
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type=Instant
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@@ -54248,11 +54248,11 @@ toughness=3
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[/card]
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[card]
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name=Refuse // Cooperate
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abilities=hasaftermath
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abilities=hasaftermath,asflash
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flashback={2}{U} name(Cooperate)
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restriction=type(*|stack)~morethan~0
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otherrestriction=type(*[instant;sorcery]|stack)~morethan~0
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auto=ifnot paid(flashback) then target(*|stack) transforms((.newability[damage:manacost])) oneshot
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auto=ifnot paid(flashback) then target(*|stack) transforms((,newability[damage:manacost controller])) oneshot
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auto=if paid(flashback) then target(*[instant;sorcery]|stack) castcard(copied noevent)
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text=Refuse deals damage to target spell's controller equal to that spell's converted mana cost. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy.
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mana={3}{R}
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@@ -56119,7 +56119,7 @@ abilities=hasaftermath
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flashback={1}{R}{R} name(Ruin)
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otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0
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auto=ifnot paid(flashback) then name(Search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )!
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auto=if paid(flashback) then target(creature|battlefield) damage:type:land:mybattlefield
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auto=if paid(flashback) then name(Damage creature) target(creature|battlefield) damage:type:land:mybattlefield
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text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.
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mana={2}{G}
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type=Instant
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@@ -65294,9 +65294,10 @@ type=Sorcery
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[/card]
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[card]
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name=Spring // Mind
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abilities=hasaftermath
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abilities=hasaftermath,asflash
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flashback={4}{U}{U} name(Mind)
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auto=ifnot paid(flashback) then target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )!
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restriction=can play sorcery
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auto=ifnot paid(flashback) then name(Search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )!
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auto=if paid(flashback) then draw:2 controller
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text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
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mana={2}{G}
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@@ -65812,9 +65813,9 @@ type=Sorcery
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name=Start // Finish
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abilities=hasaftermath
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flashback={2}{B}{S(creature|mybattlefield)} name(Finish)
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otherrestriction=can play sorcery,type(creature|myBattlefield)~morethan~0
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auto=ifnot paid(flashback) then token(Warrior,creature Warrior,1/1,white,vigilance)*2
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auto=if paid(flashback) then destroy target(creature)
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otherrestriction=can play sorcery,type(creature|myBattlefield)~morethan~0,type(creature|battlefield)~morethan~1
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auto=ifnot paid(flashback) then token(Warrior,Creature Warrior,1/1,white,vigilance)*2
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auto=if paid(flashback) then destroy target(creature|battlefield)
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text=Create two 1/1 white Warrior creature tokens with vigilance. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. -- Destroy target creature.
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mana={2}{W}
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type=Instant
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@@ -66877,7 +66878,7 @@ abilities=hasaftermath
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flashback={1}{G} name(Survive)
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restriction=type(creature|battlefield)~morethan~0
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otherrestriction=can play sorcery
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auto=ifnot paid(flashback) then target(creature|battlefield) damage:type:land:myBattlefield
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auto=ifnot paid(flashback) then target(creature|battlefield) damage:type:land:mybattlefield
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auto=if paid(flashback) then all(*|mygraveyard) moveto(mylibrary) && shuffle
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auto=if paid(flashback) then all(*|opponentgraveyard) moveto(opponentlibrary) && shuffle opponent
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text=Struggle deals damage to target creature equal to the number of lands you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles his or her graveyard into his or her library.
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