diff --git a/projects/mtg/src/MTGAbility.cpp b/projects/mtg/src/MTGAbility.cpp index 984bc3236..666739b60 100644 --- a/projects/mtg/src/MTGAbility.cpp +++ b/projects/mtg/src/MTGAbility.cpp @@ -2438,6 +2438,10 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; + // Equipment that gets immediately attached. Todo: check the abilities associated with Equip, to make sure they're good (for now it seems to be the majority of the cases)? + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + // For now, ACounterTracker is only used for Creatures that "belong" to one of our domains, need to target one of our own lands, so we return a "positive" value if (ACounterTracker * act = dynamic_cast(a)) return BAKA_EFFECT_GOOD;