Cleaned up my phasebar code and merged it into the overall item selection code
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@@ -8,6 +8,8 @@
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#include "Subtypes.h"
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#include <JLogger.h>
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#include <JRenderer.h>
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#include "MTGGamePhase.h"
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#include "GuiPhaseBar.h"
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GameObserver * GameObserver::mInstance = NULL;
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@@ -816,6 +818,10 @@ void GameObserver::ButtonPressed(PlayGuiObject * target)
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{
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cardClick(NULL, avatar->player);
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}
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else if (GuiPhaseBar* phaseBar = dynamic_cast<GuiPhaseBar*>(target))
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{
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MTGGamePhase::GetInstance()->NextGamePhase();
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}
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}
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void GameObserver::stackObjectClicked(Interruptible * action)
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