this was accidental, i was just about to toy with a may pay( ability.
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@@ -1077,33 +1077,6 @@ public:
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~IfThenAbility();
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};
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//MayPayAbility: May do ...
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class MayPayAbility: public MTGAbility, public NestedAbility
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{
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public:
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int triggered;
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bool must;
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string Cond;
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Player * previousInterrupter;
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MTGAbility * mClone;
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ManaCost * optionalCost;
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MayPayAbility(GameObserver* observer, int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must = false, string restriction = "");
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void Update(float dt);
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const char * getMenuText();
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int testDestroy();
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int isReactingToTargetClick(Targetable * card);
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int reactToTargetClick(Targetable * object);
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MayPayAbility * clone() const;
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~MayPayAbility();
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};
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//MayAbility: May do ...
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class MayAbility: public MTGAbility, public NestedAbility
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{
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