Fixed/added primitives, added keyword to alter devotion count, added keyword to target cards with flashback cost, added "duplicatecounters(single)" keyword to add a counter of a specific kind already present on a permanent or a player.
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@@ -606,6 +606,7 @@ void Rules::initGame(GameObserver *g, bool currentPlayerSet)
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p->numOfCommandCast = initState.playerData[i].player->numOfCommandCast;
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p->monarch = initState.playerData[i].player->monarch;
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p->surveilOffset = initState.playerData[i].player->surveilOffset;
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p->devotionOffset = initState.playerData[i].player->devotionOffset;
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if (initState.playerData[i].player->mAvatarName.size())
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{
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p->mAvatarName = initState.playerData[i].player->mAvatarName;
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