unable to repro but i recieved reports of code using "thatmuch" producing massive numbers in edge cases. I realized i never int'ed it to 0, so im hoping that this was the reason for the massive positive and negitives it would produce.
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@@ -42,6 +42,7 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
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banding = NULL;
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life = toughness;
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preventable = 0;
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thatmuch = 0;
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flanked = 0;
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castMethod = Constants::NOT_CAST;
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}
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@@ -157,6 +158,7 @@ void MTGCardInstance::initMTGCI()
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reduxamount = 0;
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summoningSickness = 1;
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preventable = 0;
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thatmuch = 0;
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flanked = 0;
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target = NULL;
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type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
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@@ -474,6 +476,7 @@ int MTGCardInstance::cleanup()
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}
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regenerateTokens = 0;
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preventable = 0;
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thatmuch = 0;
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return 1;
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}
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