Jeck - Cleaned up and reordered some menus, fixed potential heap corruption in GameStateShop.
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@@ -143,12 +143,12 @@ void GameStateDeckViewer::Start()
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myDeck = NULL;
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menu = NEW SimpleMenu(11,this,Constants::MENU_FONT,SCREEN_WIDTH/2-150,20);
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menu->Add(0,"Save");
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menu->Add(1,"Save & Rename");
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menu->Add(22,"Filter by...");
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menu->Add(2,"Switch decks without saving");
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if(options[Options::CHEATMODE].number)
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menu->Add(-1,"*Complete collection & reset*");
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menu->Add(22,"Filter by...");
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menu->Add(1,"Save & Rename");
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menu->Add(0,"Save & Back to Main Menu");
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menu->Add(3,"Back to main menu");
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menu->Add(4,"Cancel");
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@@ -1511,7 +1511,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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myDeck->save();
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playerdata->save();
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pricelist->save();
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mStage = STAGE_WAITING;
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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break;
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case 1:
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if(myDeck && myDeck->parent){
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