Jeck - Cleaned up and reordered some menus, fixed potential heap corruption in GameStateShop.
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@@ -19,6 +19,7 @@
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#define STAGE_SHOP_TASKS 5
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#define STAGE_FADE_IN 6
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#define STAGE_ASK_ABOUT 7
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#define STAGE_SHOP_PURCHASE 8
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#define BOOSTER_SLOTS 3
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#define SHOP_SLOTS 11
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@@ -63,6 +64,7 @@ class GameStateShop: public GameState, public JGuiListener
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int mInventory[SHOP_ITEMS];
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int lightAlpha;
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int alphaChange;
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int mBuying;
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DeckDataWrapper * myCollection;
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@@ -143,12 +143,12 @@ void GameStateDeckViewer::Start()
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myDeck = NULL;
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menu = NEW SimpleMenu(11,this,Constants::MENU_FONT,SCREEN_WIDTH/2-150,20);
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menu->Add(0,"Save");
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menu->Add(1,"Save & Rename");
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menu->Add(22,"Filter by...");
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menu->Add(2,"Switch decks without saving");
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if(options[Options::CHEATMODE].number)
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menu->Add(-1,"*Complete collection & reset*");
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menu->Add(22,"Filter by...");
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menu->Add(1,"Save & Rename");
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menu->Add(0,"Save & Back to Main Menu");
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menu->Add(3,"Back to main menu");
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menu->Add(4,"Cancel");
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@@ -1511,7 +1511,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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myDeck->save();
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playerdata->save();
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pricelist->save();
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mStage = STAGE_WAITING;
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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break;
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case 1:
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if(myDeck && myDeck->parent){
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@@ -84,8 +84,8 @@ void GameStateOptions::Start()
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optionsTabs->Add(optionsList);
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optionsMenu = NEW SimpleMenu(-102, this,Constants::MENU_FONT, 50,170);
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optionsMenu->Add(1, "Save & Back to Main Menu");
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optionsMenu->Add(2, "Back to Main Menu");
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optionsMenu->Add(1, "Save & Back to Main Menu");
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optionsMenu->Add(3, "Cancel");
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optionsTabs->Entering(0);
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@@ -128,7 +128,7 @@ string GameStateShop::descPurchase(int controlId, bool tiny){
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string name;
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if(controlId < BOOSTER_SLOTS){
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if(mBooster[controlId].altSet == mBooster[controlId].mainSet)
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mBooster[controlId].altSet = 0;
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mBooster[controlId].altSet = NULL;
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if(mBooster[controlId].altSet)
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sprintf(buffer,_("%s & %s Booster (15 Cards)").c_str(),mBooster[controlId].mainSet->id.c_str(),mBooster[controlId].altSet->id.c_str());
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else
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@@ -323,8 +323,6 @@ void GameStateShop::load(){
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}
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}
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}
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void GameStateShop::save(bool force)
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{
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@@ -393,6 +391,11 @@ void GameStateShop::Update(float dt)
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u32 btn;
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switch(mStage){
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case STAGE_SHOP_PURCHASE:
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if (menu)
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menu->Update(dt);
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beginPurchase(mBuying);
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break;
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case STAGE_SHOP_MENU:
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if (menu){
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menu->Update(dt);
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@@ -421,8 +424,8 @@ void GameStateShop::Update(float dt)
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}else if(taskList->getState() == TaskList::TASKS_ACTIVE && btn == PSP_CTRL_START ){
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if(!menu){
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menu = NEW SimpleMenu(11,this,Constants::MENU_FONT,SCREEN_WIDTH/2-100,20);
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menu->Add(12,"Save & Back to Main Menu");
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menu->Add(15,"Return to shop");
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menu->Add(12,"Save & Back to Main Menu");
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menu->Add(13, "Cancel");
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}
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}
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@@ -620,11 +623,15 @@ void GameStateShop::ButtonPressed(int controllerId, int controlId)
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switch(controllerId){
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case -102: //Buying something...
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beginPurchase(controlId);
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mStage = STAGE_SHOP_PURCHASE;
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if(menu)
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menu->Close();
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mBuying = controlId;
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return;
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case -145:
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if(controlId == -1){ //Nope, don't buy.
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menu->Close();
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mStage = STAGE_SHOP_SHOP;
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return;
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}
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if(sel > -1 && sel < SHOP_ITEMS){
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@@ -635,14 +642,16 @@ void GameStateShop::ButtonPressed(int controllerId, int controlId)
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else
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purchaseCard(sel);
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}
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mStage = STAGE_SHOP_SHOP;
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return;
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}
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//Basic Menu.
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switch(controlId){
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case 12:
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if (taskList) taskList->save();
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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mStage = STAGE_SHOP_SHOP;
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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save();
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break;
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case 14:
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mStage = STAGE_SHOP_TASKS;
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@@ -662,5 +671,5 @@ void GameStateShop::ButtonPressed(int controllerId, int controlId)
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default:
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mStage = STAGE_SHOP_SHOP;
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}
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SAFE_DELETE(menu);
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menu->Close();
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}
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@@ -415,7 +415,7 @@ int WSrcDeck::totalPrice(){
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int nb = it->second;
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if (nb) total += pricelist->getPrice(it->first);
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}
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delete pricelist;
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SAFE_DELETE(pricelist);
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return total;
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}
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