- fix with Momir+ */* creatures
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-04-06 12:19:18 +00:00
parent a8942331eb
commit e9190ff19f
16 changed files with 110 additions and 40 deletions

View File

@@ -20,11 +20,12 @@ class ActionLayer: public GuiLayer, public JGuiListener{
public:
Targetable * menuObject;
SimpleMenu * abilitiesMenu;
int stuffHappened;
virtual void Render();
virtual void Update(float dt);
int unstopableRenderInProgress();
bool CheckUserInput(u32 key);
ActionLayer(int id, GameObserver* _game):GuiLayer(id, _game){ menuObject = NULL; abilitiesMenu = NULL;};
ActionLayer(int id, GameObserver* _game):GuiLayer(id, _game){ menuObject = NULL; abilitiesMenu = NULL; stuffHappened = 0;};
~ActionLayer();
int isWaitingForAnswer();
int isReactingToTargetClick(Targetable * card);
@@ -32,6 +33,8 @@ class ActionLayer: public GuiLayer, public JGuiListener{
int reactToTargetClick(Targetable * card);
int isReactingToClick(MTGCardInstance * card);
int reactToClick(MTGCardInstance * card);
int reactToClick(ActionElement * ability,MTGCardInstance * card);
int reactToTargetClick(ActionElement * ability,Targetable * card);
int stillInUse(MTGCardInstance * card);
void setMenuObject(Targetable * object);
void ButtonPressed(int controllerid, int controlid);