Mouse support in graveyards an library browsing during battle
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@@ -34,6 +34,7 @@ class PlayGuiObject: public JGuiObject, public JGuiListener, public Pos{
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PlayGuiObject(float desiredHeight, float x, float y, bool hasFocus);
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PlayGuiObject(float desiredHeight, const Pos& ref, bool hasFocus);
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virtual void ButtonPressed(int controllerId, int controlId){};
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virtual bool getTopLeft(int& top, int& left) {top = actY; left = actX; return true;};
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virtual ~PlayGuiObject(){};
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vector<Effect*> effects;
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};
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