Missed a part of my psp side change for the ClearScreen change. Now the BeginScene call is consistent with the pc side, and calls clear.
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@@ -323,6 +323,10 @@ void JRenderer::BeginScene()
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//if (mMode3D)
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//if (mMode3D)
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sceGuClear(GU_DEPTH_BUFFER_BIT|GU_COLOR_BUFFER_BIT);
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sceGuClear(GU_DEPTH_BUFFER_BIT|GU_COLOR_BUFFER_BIT);
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}
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}
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else
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{
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sceGuClear(GU_COLOR_BUFFER_BIT);
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}
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sceGuTexMode(TEXTURE_FORMAT, 0, 0, mSwizzle);
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sceGuTexMode(TEXTURE_FORMAT, 0, 0, mSwizzle);
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mCurrentTextureFormat = TEXTURE_FORMAT;
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mCurrentTextureFormat = TEXTURE_FORMAT;
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