more work on cascade, I think I figured out what was causing a weird crash.
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@@ -133,6 +133,7 @@ class GameObserver{
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int isInPlay(MTGCardInstance * card);
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int isInGrave(MTGCardInstance * card);
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int isInExile(MTGCardInstance * card);
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int isInHand(MTGCardInstance * card);
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virtual void Update(float dt);
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void Render();
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void ButtonPressed(PlayGuiObject*);
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