more work on cascade, I think I figured out what was causing a weird crash.

This commit is contained in:
zethfoxster
2016-07-14 20:28:19 -04:00
parent 01fd8fa406
commit e81346f881
6 changed files with 45 additions and 9 deletions

View File

@@ -133,6 +133,7 @@ class GameObserver{
int isInPlay(MTGCardInstance * card);
int isInGrave(MTGCardInstance * card);
int isInExile(MTGCardInstance * card);
int isInHand(MTGCardInstance * card);
virtual void Update(float dt);
void Render();
void ButtonPressed(PlayGuiObject*);