added
this(damaged) added targetchooser [damaged] status added targetchooser [controllerdamager] targetchooser [opponentdamager] basically checks for whos doing damage to who in a match per turn.
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@@ -171,8 +171,18 @@ int Damage::resolve()
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//return the left over amount after effects have been applied to them.
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a = target->dealDamage(damage);
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target->damageCount += 1;
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if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
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((MTGCardInstance*)target)->wasDealtDamage = true;
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if (target->type_as_damageable == DAMAGEABLE_PLAYER)
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{
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if(target == source->controller())
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{
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((MTGCardInstance*)source)->damageToController = true;
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}
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else
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{
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((MTGCardInstance*)source)->damageToOpponent = true;
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}
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target->lifeLostThisTurn += damage;
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WEvent * lifed = NEW WEventLife((Player*)target,-damage);
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GameObserver * game = GameObserver::GetInstance();
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