added
this(damaged) added targetchooser [damaged] status added targetchooser [controllerdamager] targetchooser [opponentdamager] basically checks for whos doing damage to who in a match per turn.
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@@ -50,8 +50,11 @@ class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable {
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int sunburst;
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int equipment;
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int auras;
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bool wasDealtDamage;
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bool damageToOpponent;
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bool damageToController;
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int reduxamount;
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int flanked;
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int flanked;
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int regenerateTokens;
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int isToken;
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int origpower;
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@@ -65,6 +68,7 @@ class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable {
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int isLeveler;
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bool enchanted;
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int CDenchanted;
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int CDdamaged;
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bool blinked;
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bool isExtraCostTarget;
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bool morphed;
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@@ -75,14 +79,14 @@ class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable {
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int phasedTurn;
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bool graveEffects;
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bool exileEffects;
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int stillInUse();
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int didattacked;
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int didblocked;
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int notblocked;
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int fresh;
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int MaxLevelUp;
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Player * lastController;
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int stillInUse();
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int didattacked;
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int didblocked;
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int notblocked;
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int fresh;
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int MaxLevelUp;
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Player * lastController;
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MTGGameZone * getCurrentZone();
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MTGGameZone * previousZone;
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MTGCardInstance * previous;
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