J :
* The key bindings now display (semi-)correctly.
- Here, "semi-" means the local keys display as a string under X and
a number everywhere else. The number is all but helpful and will
have to be replaced before it is usable, but at the moment, the
code is stable afaik.
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@@ -80,8 +80,7 @@ void GameStateOptions::Start()
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optionsList->Add(oGra);
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optionsTabs->Add(optionsList);
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optionsList = NEW WGuiList("Key Bindings");
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optionsList->Add(NEW WGuiKeyBinder());
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optionsList = NEW WGuiKeyBinder("Key Bindings");
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optionsTabs->Add(optionsList);
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optionsList = NEW WGuiList("Credits");
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