Fix some valgrind memcheck warnings. However there remains one...
... within the threaded texture cache. Once it is resized, some textures in GetQuad(...) (WCachedResource.cpp:102/103) have uninitialized widths/heights.
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@@ -65,6 +65,7 @@ GameStateMenu::GameStateMenu(GameApp* parent) :
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scroller = NULL;
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langChoices = false;
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primitivesLoadCounter = -1;
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bgTexture = NULL;
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}
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GameStateMenu::~GameStateMenu()
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