Erwan
- trim long deck names in deck editor/ deck selection - fixed a bug were the background was rendered in the items loop of the deck selection screen
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@@ -4,6 +4,7 @@
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#include "Translate.h"
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#include "WResourceManager.h"
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#define ITEM_PX_WIDTH 190.f
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DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData)
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: JGuiObject(id), parent(_parent), fontId(fontId), mX(x), mY(y)
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@@ -12,8 +13,14 @@ DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, f
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mText = _(text);
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else
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mText = text;
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mHasFocus = hasFocus;
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//trim the string so that its width fits in the background.
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//in the future we might want to replace this with a horizontal scrolling of long strings
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WFont * mFont = resources.GetWFont(fontId);
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while (mFont->GetStringWidth(mText.c_str()) > ITEM_PX_WIDTH)
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mText.erase(mText.size()-1);
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mHasFocus = hasFocus;
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if (hasFocus)
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Entering();
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@@ -29,8 +36,7 @@ DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, f
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void DeckMenuItem::RenderWithOffset(float yOffset)
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{
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WFont * mFont = resources.GetWFont(fontId);
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string displayName = mText;
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mFont->DrawString(displayName.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
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mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
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}
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void DeckMenuItem::Render()
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