added interactivebutton to the make file, without it psp build was not happening.
corrected an issue by removing a constant, if you want it defined as a constant do so, however make sure when you build for psp the variable is actually still defined in the scope.
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@@ -770,7 +770,7 @@ void GameStateShop::Render()
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#ifndef TOUCH_ENABLED
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float len = 4 + mFont->GetStringWidth(kOtherCardsString.c_str());
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r->RenderQuad(pspIcons[6].get(), SCREEN_WIDTH - len - kGamepadIconSize - 10, SCREEN_HEIGHT - 8, 0, kGamepadIconSize, kGamepadIconSize);
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r->RenderQuad(pspIcons[6].get(), SCREEN_WIDTH - len - 0.5f - 10, SCREEN_HEIGHT - 8, 0, 0.5f, 0.5f);
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mFont->DrawString(kOtherCardsString, SCREEN_WIDTH - len, SCREEN_HEIGHT - 14);
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#else
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enableButtons();
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