added interactivebutton to the make file, without it psp build was not happening.

corrected an issue by removing a constant, if you want it defined as a constant do so, however make sure when you build for psp the variable is actually still defined in the scope.
This commit is contained in:
omegablast2002@yahoo.com
2012-02-01 19:05:20 +00:00
parent 2bfc87b702
commit e709497f2e
2 changed files with 2 additions and 2 deletions

View File

@@ -770,7 +770,7 @@ void GameStateShop::Render()
#ifndef TOUCH_ENABLED
float len = 4 + mFont->GetStringWidth(kOtherCardsString.c_str());
r->RenderQuad(pspIcons[6].get(), SCREEN_WIDTH - len - kGamepadIconSize - 10, SCREEN_HEIGHT - 8, 0, kGamepadIconSize, kGamepadIconSize);
r->RenderQuad(pspIcons[6].get(), SCREEN_WIDTH - len - 0.5f - 10, SCREEN_HEIGHT - 8, 0, 0.5f, 0.5f);
mFont->DrawString(kOtherCardsString, SCREEN_WIDTH - len, SCREEN_HEIGHT - 14);
#else
enableButtons();