Modifications to make the game more generic.
Included in a new modrules.xml tags. <cardgui> <background> Stores information concerning the colors </ background> <renderbig> Stores information to draw the card </ renderbig> <rendertinycrop> Stores information to draw the card </ rendertinycrop> </ cardgui> Change the variables array for vectors
This commit is contained in:
@@ -225,14 +225,8 @@ void GameStateDeckViewer::Start()
|
||||
displayed_deck = myCollection;
|
||||
|
||||
//Icons
|
||||
mIcons[Constants::MTG_COLOR_ARTIFACT] = WResourceManager::Instance()->GetQuad("c_artifact");
|
||||
mIcons[Constants::MTG_COLOR_LAND] = WResourceManager::Instance()->GetQuad("c_land");
|
||||
mIcons[Constants::MTG_COLOR_WHITE] = WResourceManager::Instance()->GetQuad("c_white");
|
||||
mIcons[Constants::MTG_COLOR_RED] = WResourceManager::Instance()->GetQuad("c_red");
|
||||
mIcons[Constants::MTG_COLOR_BLACK] = WResourceManager::Instance()->GetQuad("c_black");
|
||||
mIcons[Constants::MTG_COLOR_BLUE] = WResourceManager::Instance()->GetQuad("c_blue");
|
||||
mIcons[Constants::MTG_COLOR_GREEN] = WResourceManager::Instance()->GetQuad("c_green");
|
||||
for (int i = 0; i < 7; i++)
|
||||
mIcons = manaIcons;
|
||||
for (int i = 0; i < Constants::NB_Colors; i++)
|
||||
{
|
||||
mIcons[i]->SetHotSpot(16, 16);
|
||||
}
|
||||
@@ -723,7 +717,7 @@ void GameStateDeckViewer::renderDeckBackground()
|
||||
int max2 = 0;
|
||||
int maxC2 = 4;
|
||||
|
||||
for (int i = 0; i < Constants::MTG_NB_COLORS - 1; i++)
|
||||
for (int i = 0; i < Constants::NB_Colors - 1; i++)
|
||||
{
|
||||
int value = myDeck->getCount(i);
|
||||
if (value > max1)
|
||||
@@ -816,7 +810,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
//Your Deck Information
|
||||
char buffer[300];
|
||||
int nb_letters = 0;
|
||||
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
|
||||
for (int j = 0; j < Constants::NB_Colors; j++)
|
||||
{
|
||||
int value = myDeck->getCount(j);
|
||||
if (value > 0)
|
||||
@@ -890,7 +884,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
posY += 10;
|
||||
|
||||
// Counts by color
|
||||
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
|
||||
for (int j = 0; j < Constants::NB_Colors; j++)
|
||||
{
|
||||
int value = myDeck->getCount(j);
|
||||
if (value > 0)
|
||||
@@ -1008,7 +1002,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
posY = 70;
|
||||
|
||||
// Column titles
|
||||
for (int j = 0; j < Constants::MTG_NB_COLORS - 1; j++)
|
||||
for (int j = 0; j < Constants::NB_Colors - 1; j++)
|
||||
{
|
||||
r->RenderQuad(mIcons[j].get(), 52 + j * 15 + leftTransition, posY - 10, 0, 0.5, 0.5);
|
||||
}
|
||||
@@ -1017,20 +1011,20 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
//font->DrawString(_("Ty"), 27 + leftTransition, posY-16);
|
||||
|
||||
// Horizontal table lines
|
||||
r->DrawLine(27 + leftTransition, posY - 20, 60 + (Constants::MTG_NB_COLORS - 2) * 15 + leftTransition, posY - 20,
|
||||
r->DrawLine(27 + leftTransition, posY - 20, 60 + (Constants::NB_Colors - 2) * 15 + leftTransition, posY - 20,
|
||||
ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(27 + leftTransition, posY - 1, 60 + (Constants::MTG_NB_COLORS - 2) * 15 + leftTransition, posY - 1,
|
||||
r->DrawLine(27 + leftTransition, posY - 1, 60 + (Constants::NB_Colors - 2) * 15 + leftTransition, posY - 1,
|
||||
ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(27 + leftTransition, 2 * 10 + posY + 12, 60 + (Constants::MTG_NB_COLORS - 2) * 15 + leftTransition, 2 * 10
|
||||
r->DrawLine(27 + leftTransition, 2 * 10 + posY + 12, 60 + (Constants::NB_Colors - 2) * 15 + leftTransition, 2 * 10
|
||||
+ posY + 12, ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(27 + leftTransition, 3 * 10 + posY + 14, 60 + (Constants::MTG_NB_COLORS - 2) * 15 + leftTransition, 3 * 10
|
||||
r->DrawLine(27 + leftTransition, 3 * 10 + posY + 14, 60 + (Constants::NB_Colors - 2) * 15 + leftTransition, 3 * 10
|
||||
+ posY + 14, ARGB(128, 255, 255, 255));
|
||||
|
||||
// Vertical table lines
|
||||
r->DrawLine(26 + leftTransition, posY - 20, 26 + leftTransition, 3 * 10 + posY + 14, ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(43 + leftTransition, posY - 20, 43 + leftTransition, 3 * 10 + posY + 14, ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(60 + leftTransition + (Constants::MTG_NB_COLORS - 2) * 15, posY - 20, 60 + leftTransition
|
||||
+ (Constants::MTG_NB_COLORS - 2) * 15, 3 * 10 + posY + 14, ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(60 + leftTransition + (Constants::NB_Colors - 2) * 15, posY - 20, 60 + leftTransition
|
||||
+ (Constants::NB_Colors - 2) * 15, 3 * 10 + posY + 14, ARGB(128, 255, 255, 255));
|
||||
|
||||
font->DrawString(_("BL"), 27 + leftTransition, posY);
|
||||
font->DrawString(_("NB"), 27 + leftTransition, posY + 10);
|
||||
@@ -1039,7 +1033,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
|
||||
int curCount;
|
||||
|
||||
for (int j = 0; j < Constants::MTG_NB_COLORS - 1; j++)
|
||||
for (int j = 0; j < Constants::NB_Colors - 1; j++)
|
||||
{
|
||||
curCount = stw->countBasicLandsPerColor[j];
|
||||
sprintf(buffer, (curCount == 0 ? "." : "%i"), curCount);
|
||||
@@ -1076,13 +1070,13 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
|
||||
int totalProducedSymbols;
|
||||
totalProducedSymbols = 0;
|
||||
for (int i = 1; i < Constants::MTG_NB_COLORS - 1; i++)
|
||||
for (int i = 1; i < Constants::NB_Colors - 1; i++)
|
||||
{
|
||||
totalProducedSymbols += stw->countLandsPerColor[i] + stw->countBasicLandsPerColor[i]; //!! Move to updatestats!
|
||||
}
|
||||
|
||||
posY = 50;
|
||||
for (int i = 1; i < Constants::MTG_NB_COLORS - 1; i++)
|
||||
for (int i = 1; i < Constants::NB_Colors - 1; i++)
|
||||
{
|
||||
if (stw->countLandsPerColor[i] + stw->countBasicLandsPerColor[i] > 0)
|
||||
{
|
||||
@@ -1154,7 +1148,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
posY = 70;
|
||||
|
||||
// Column titles
|
||||
for (int j = 0; j < Constants::MTG_NB_COLORS - 1; j++)
|
||||
for (int j = 0; j < Constants::NB_Colors - 1; j++)
|
||||
{
|
||||
r->RenderQuad(mIcons[j].get(), 67 + j * 15 + leftTransition, posY - 10, 0, 0.5, 0.5);
|
||||
}
|
||||
@@ -1163,11 +1157,11 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
font->DrawString(_("#"), 45 + leftTransition, posY - 16);
|
||||
|
||||
// Horizontal table lines
|
||||
r->DrawLine(27 + leftTransition, posY - 20, 75 + (Constants::MTG_NB_COLORS - 2) * 15 + leftTransition, posY - 20,
|
||||
r->DrawLine(27 + leftTransition, posY - 20, 75 + (Constants::NB_Colors - 2) * 15 + leftTransition, posY - 20,
|
||||
ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(27 + leftTransition, posY - 1, 75 + (Constants::MTG_NB_COLORS - 2) * 15 + leftTransition, posY - 1,
|
||||
r->DrawLine(27 + leftTransition, posY - 1, 75 + (Constants::NB_Colors - 2) * 15 + leftTransition, posY - 1,
|
||||
ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(27 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12, 75 + (Constants::MTG_NB_COLORS - 2)
|
||||
r->DrawLine(27 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12, 75 + (Constants::NB_Colors - 2)
|
||||
* 15 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12, ARGB(128, 255, 255, 255));
|
||||
|
||||
// Vertical table lines
|
||||
@@ -1177,8 +1171,8 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(58 + leftTransition, posY - 20, 58 + leftTransition, Constants::STATS_MAX_MANA_COST * 10 + posY + 12,
|
||||
ARGB(128, 255, 255, 255));
|
||||
r->DrawLine(75 + leftTransition + (Constants::MTG_NB_COLORS - 2) * 15, posY - 20, 75 + leftTransition
|
||||
+ (Constants::MTG_NB_COLORS - 2) * 15, Constants::STATS_MAX_MANA_COST * 10 + posY + 12,
|
||||
r->DrawLine(75 + leftTransition + (Constants::NB_Colors - 2) * 15, posY - 20, 75 + leftTransition
|
||||
+ (Constants::NB_Colors - 2) * 15, Constants::STATS_MAX_MANA_COST * 10 + posY + 12,
|
||||
ARGB(128, 255, 255, 255));
|
||||
|
||||
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
|
||||
@@ -1187,12 +1181,12 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
font->DrawString(buffer, 30 + leftTransition, posY);
|
||||
sprintf(buffer, ((*countPerCost)[i] > 0) ? _("%i").c_str() : ".", (*countPerCost)[i]);
|
||||
font->DrawString(buffer, 45 + leftTransition, posY);
|
||||
for (int j = 0; j < Constants::MTG_NB_COLORS - 1; j++)
|
||||
for (int j = 0; j < Constants::NB_Colors - 1; j++)
|
||||
{
|
||||
sprintf(buffer, ((*countPerCostAndColor)[i][j] > 0) ? _("%i").c_str() : ".", (*countPerCostAndColor)[i][j]);
|
||||
font->DrawString(buffer, 64 + leftTransition + j * 15, posY);
|
||||
}
|
||||
r->FillRect(77.f + leftTransition + (Constants::MTG_NB_COLORS - 2) * 15.0f, posY + 2.0f, (*countPerCost)[i] * 5.0f,
|
||||
r->FillRect(77.f + leftTransition + (Constants::NB_Colors - 2) * 15.0f, posY + 2.0f, (*countPerCost)[i] * 5.0f,
|
||||
8.0f, graphColor);
|
||||
posY += 10;
|
||||
}
|
||||
@@ -1257,7 +1251,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
|
||||
font->DrawString(_("Total colored manasymbols in cards' casting costs:"), 20 + leftTransition, 30);
|
||||
|
||||
posY = 50;
|
||||
for (int i = 1; i < Constants::MTG_NB_COLORS - 1; i++)
|
||||
for (int i = 1; i < Constants::NB_Colors - 1; i++)
|
||||
{
|
||||
if (stw->totalCostPerColor[i] > 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user