fix for emblems not sticking, and phasealter not testDestroying.
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@@ -147,6 +147,7 @@ void Rules::addExtraRules(GameObserver* g)
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//Trick so that the abilities don't die;
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g->ExtraRules[i].currentZone = p->game->inPlay;
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g->ExtraRules[i].lastController = p;
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g->ExtraRules[i].owner = p;
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for (size_t j = 0; j < initState.playerData[i].extraRules.size(); ++j)
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{
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AbilityFactory af(g);
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