added poison support, guicounter, "infect" ability, poisonous ability.
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@@ -301,6 +301,8 @@ void GameObserver::stateEffects()
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}
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for (int i =0; i < 2; i++)
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if (players[i]->life <= 0) gameOver = players[i];
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for (int i =0; i < 2; i++)
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if (players[i]->poisonCount >= 10) gameOver = players[i];
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}
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