* Fix a bug where combat damage would be wrongly assigned.
This commit is contained in:
jean.chalard
2009-09-05 15:05:16 +00:00
parent 293d9af5a1
commit e5b09cf5ec

View File

@@ -83,7 +83,7 @@ void GuiCombat::autoaffectDamage(AttackerDamaged* attacker, CombatStep step)
for (vector<DefenserDamaged*>::iterator it = attacker->blockers.begin(); it != attacker->blockers.end(); ++it)
{
(*it)->clearDamage();
unsigned actual_damage = MIN(damage, (unsigned)MAX((*it)->card->toughness, 0));
unsigned actual_damage = MIN(damage, (unsigned)MAX((*it)->card->stepPower(step), 0));
(*it)->addDamage(actual_damage, attacker);
attacker->addDamage((*it)->card->stepPower(step), *it);
damage -= actual_damage;
@@ -318,7 +318,6 @@ int GuiCombat::receiveEventMinus(WEvent* e)
}
else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e))
{
cout << "Blocker : " << event->card->name << " " << event->before << " -> " << event->after << endl;
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
if ((*it)->card == event->before)
for (vector<DefenserDamaged*>::iterator q = (*it)->blockers.begin(); q != (*it)->blockers.end(); ++q)
@@ -373,6 +372,8 @@ int GuiCombat::receiveEventMinus(WEvent* e)
for (inner_iterator attacker = attackers.begin(); attacker != attackers.end(); ++attacker)
if ((*attacker)->card->has(Constants::FIRSTSTRIKE) || (*attacker)->card->has(Constants::DOUBLESTRIKE)) goto DAMAGE;
cout << "FIRST STRIKE" << endl;
for (inner_iterator attacker = attackers.begin(); attacker != attackers.end(); ++attacker)
autoaffectDamage(*attacker, FIRST_STRIKE);
resolve();
go->nextCombatStep();
return 1;