Jeck - Resolved issue 44 and issue 45.
* Options can now use specialized loading functions. OptionEnum should work now. * Options are now stored in memory as a map<integer,GameOption>.
This commit is contained in:
@@ -2,49 +2,188 @@
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#include "../include/utils.h"
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#include "../include/MTGDeck.h"
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#include "../include/GameOptions.h"
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#include "../include/OptionItem.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <stdlib.h>
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#include <JGE.h>
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const char* GameOptions::phaseInterrupts[] = {
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"interrupt ---",
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"interrupt Untap",
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"interrupt Upkeep",
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"interrupt Draw",
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"interrupt Main phase 1",
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"interrupt Combat begins",
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"interrupt Attackers",
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"interrupt Blockers",
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"interrupt Combat damage",
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"interrupt Combat ends",
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"interrupt Main phase 2",
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"interrupt End of turn",
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"interrupt Cleanup",
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"interrupt ---"
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};
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//Profile options
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const string Options::MUSICVOLUME = "musicVolume";
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const string Options::SFXVOLUME = "sfxVolume";
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const string Options::DIFFICULTY = "difficulty";
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const string Options::PLASMAEFFECT = "plasmaEffect";
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const string Options::INTERRUPT_SECONDS = "interruptSeconds";
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const string Options::INTERRUPTMYSPELLS = "interruptMySpells";
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const string Options::INTERRUPTMYABILITIES = "interruptMyAbilities";
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const string Options::OSD = "displayOSD";
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const string Options::ACTIVE_THEME = "Theme";
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const string Options::ACTIVE_MODE = "Mode";
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const char * Options::optionNames[] = {
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//Options set on a per-profile basis
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"Theme",
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"Mode",
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"musicVolume",
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"sfxVolume",
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"difficulty",
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"plasmaEffect",
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"displayOSD",
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"closed_hand",
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"hand_direction",
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"interruptSeconds",
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"interruptMySpells",
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"interruptMyAbilities",
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//General interrupts
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"interruptBeforeBegin",
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"interruptUntap",
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"interruptUpkeep",
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"interruptDraw",
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"interruptFirstMain",
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"interruptBeginCombat",
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"interruptAttackers",
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"interruptBlockers",
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"interruptDamage",
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"interruptEndCombat",
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"interruptSecondMain",
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"interruptEndTurn",
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"interruptCleanup",
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"interruptAfterEnd",
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//Global options
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const string Options::ACTIVE_PROFILE = "_gProfile";
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const string Options::DIFFICULTY_MODE_UNLOCKED = "_gprx_handler"; //huhu
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const string Options::MOMIR_MODE_UNLOCKED = "_gprx_rimom"; //haha
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const string Options::EVILTWIN_MODE_UNLOCKED = "_gprx_eviltwin";
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const string Options::RANDOMDECK_MODE_UNLOCKED = "_gprx_rnddeck";
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const string Options::CACHESIZE = "_gcacheSize";
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const string Options::CLOSEDHAND = "closed_hand";
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const string Options::HANDDIRECTION = "hand_direction";
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"_gProfile",
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"_gprx_handler",
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"_gprx_rimom",
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"_gprx_eviltwin",
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"_gprx_rnddeck",
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"_gcacheSize",
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//Theme metrics
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"_tLoadingTC",
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"_tStatsTC",
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"_tScrollerTC",
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"_tScrollerFC",
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"_tMainMenuTC",
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"_tPopupMenuFC",
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"_tPopupMenuTC",
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"_tPopupMenuTCH",
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"_tMsgFailTC",
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"_tOptionItemFC",
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"_tOptionItemTC",
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"_tOptionItemTCH",
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"_tOptionHeaderFC",
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"_tOptionHeaderTC",
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"_tOptionScrollbarFC",
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"_tOptionScrollbarFCH",
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"_tOptionHeaderFC",
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"_tOptionHeaderFCH",
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"_tOptionTabTC",
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"_tOptionHeaderTCH",
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"_tOptionTextTC",
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"_tOptionTextFC",
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"_tKeyTC",
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"_tKeyTCH",
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"_tKeyFC",
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"_tKeyFCH",
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"_tKeypadFC",
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"_tKeypadFCH",
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"_tKeypadTC"
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};
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int Options::getID(string name){
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if(!name.size())
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INVALID_OPTION;
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std::transform(name.begin(),name.end(),name.begin(),::tolower);
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//Is it a named option?
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for(int x = 0; x < LAST_NAMED; x++){
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string lower = Options::optionNames[x];
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std::transform(lower.begin(),lower.end(),lower.begin(),::tolower);
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if(lower == name)
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return x;
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}
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//Is it an unlocked set?
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if(MtgSets::SetsList){
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int unlocked = MtgSets::SetsList->find(name);
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if(unlocked != -1)
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return Options::optionSet(unlocked);
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}
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//Failure.
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return INVALID_OPTION;
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}
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string Options::getName(int option){
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//Invalid options
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if(option < 0)
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return "";
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//Standard named options
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if(option < LAST_NAMED)
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return optionNames[option];
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//Unlocked sets.
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if(MtgSets::SetsList){
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int setID = option - SET_UNLOCKS;
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if(setID >= 0 && setID < MtgSets::SetsList->nb_items){
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char buf[512];
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sprintf(buf,"unlocked_%s",MtgSets::SetsList->values[setID].c_str());
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return buf;
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}
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}
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//Failed.
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return "";
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}
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int Options::optionSet(int setID){
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//Sanity check if possible
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if(setID < 0 || (MtgSets::SetsList && setID > MtgSets::SetsList->nb_items))
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return INVALID_OPTION;
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return SET_UNLOCKS + setID;
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}
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int Options::optionInterrupt(int gamePhase){
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//Huge, nearly illegible switch block spread out to improve readability.
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switch(gamePhase){
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case Constants::MTG_PHASE_BEFORE_BEGIN:
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return INTERRUPT_BEFOREBEGIN;
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case Constants::MTG_PHASE_UNTAP:
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return INTERRUPT_UNTAP;
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case Constants::MTG_PHASE_UPKEEP:
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return INTERRUPT_UPKEEP;
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case Constants::MTG_PHASE_DRAW:
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return INTERRUPT_DRAW;
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case Constants::MTG_PHASE_FIRSTMAIN:
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return INTERRUPT_FIRSTMAIN;
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case Constants::MTG_PHASE_COMBATBEGIN:
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return INTERRUPT_BEGINCOMBAT;
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case Constants::MTG_PHASE_COMBATATTACKERS:
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return INTERRUPT_ATTACKERS;
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case Constants::MTG_PHASE_COMBATBLOCKERS:
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return INTERRUPT_BLOCKERS;
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case Constants::MTG_PHASE_COMBATDAMAGE:
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return INTERRUPT_DAMAGE;
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case Constants::MTG_PHASE_COMBATEND:
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return INTERRUPT_ENDCOMBAT;
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case Constants::MTG_PHASE_SECONDMAIN:
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return INTERRUPT_SECONDMAIN;
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case Constants::MTG_PHASE_ENDOFTURN:
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return INTERRUPT_ENDTURN;
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case Constants::MTG_PHASE_CLEANUP:
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return INTERRUPT_CLEANUP;
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case Constants::MTG_PHASE_AFTER_EOT:
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return INTERRUPT_AFTEREND;
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}
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return INVALID_OPTION;
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}
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//Theme metrics
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/*
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const string Metrics::LOADING_TC = "_tLoadingTC";
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const string Metrics::STATS_TC = "_tStatsTC";
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const string Metrics::SCROLLER_TC = "_tScrollerTC";
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@@ -73,7 +212,7 @@ const string Metrics::KEY_FC = "_tKeyFC";
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const string Metrics::KEY_FCH = "_tKeyFCH";
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const string Metrics::KEYPAD_FC = "_tKeypadFC";
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const string Metrics::KEYPAD_FCH = "_tKeypadFCH";
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const string Metrics::KEYPAD_TC = "_tKeypadTC";
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const string Metrics::KEYPAD_TC = "_tKeypadTC"; */
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GameOption::GameOption(int value) : number(value){}
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@@ -130,6 +269,59 @@ GameOptions::GameOptions(string filename){
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mFilename = filename;
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load();
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}
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bool GameOptions::read_default(int id, string input){
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bool bNumeric = true;
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if(!input.size()){
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values[id] = GameOption(0);
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return true; //Default reader doesn't care about invalid formatting.
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}
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//Is it a number?
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for(size_t x=0;x<input.size();x++) {
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if(!isdigit(input[x])) {
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bNumeric = false;
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break;
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}
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}
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if(bNumeric)
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values[id] = GameOption(atoi(input.c_str()));
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else
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values[id] = GameOption(input);
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return true;
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}
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bool GameOptions::read_enum(int id, string input, EnumDefinition * def){
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if(!def)
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return false;
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std::transform(input.begin(),input.end(),input.begin(),::tolower);
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vector<EnumDefinition::assoc>::iterator it;
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for(it=def->values.begin();it != def->values.end();it++){
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if(it->second == input){
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values[id] = GameOption(it->first);
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return true;
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}
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}
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return false;
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}
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bool GameOptions::load_option(int id, string input){
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switch(id){
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case Options::HANDDIRECTION:
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return read_enum(id, input, OptionHandDirection::getDefinition());
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case Options::CLOSEDHAND:
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return read_enum(id, input, OptionClosedHand::getDefinition());
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default:
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return read_default(id, input);
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}
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return false;
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}
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int GameOptions::load(){
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std::ifstream file(mFilename.c_str());
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std::string s;
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@@ -137,47 +329,91 @@ int GameOptions::load(){
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if(file){
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while(std::getline(file,s)){
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int found =s.find("=");
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bool bnumber = true;
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string name = s.substr(0,found);
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string val = s.substr(found+1);
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for(size_t x=0;x<val.size();x++) {
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if(!isdigit(val[x])) {
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bnumber = false;
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break;
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}
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}
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if(bnumber)
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values[name] = GameOption(atoi(val.c_str()));
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else
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values[name] = GameOption(val);
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int id = Options::getID(name);
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if(id == INVALID_OPTION)
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continue;
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load_option(id,val);
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}
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file.close();
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}
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return 1;
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}
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bool GameOptions::save_option(std::ofstream * file, int id, string name, GameOption * opt){
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if(!opt)
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return false;
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switch(id){
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case Options::HANDDIRECTION:
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return write_enum(file, name, opt, OptionHandDirection::getDefinition());
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case Options::CLOSEDHAND:
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return write_enum(file, name, opt, OptionClosedHand::getDefinition());
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default:
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return write_default(file, name, opt);
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}
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return false;
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}
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bool GameOptions::write_default(std::ofstream * file, string name, GameOption * opt){
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char writer[1024];
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if(!file || !opt)
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return false;
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if(opt->str ==""){
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if(opt->number == 0) //This is absolutely default. No need to write it.
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return true;
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//It's a number!
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sprintf(writer,"%s=%d\n", name.c_str(), opt->number);
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}
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else
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sprintf(writer,"%s=%s\n", name.c_str(), opt->str.c_str());
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(*file)<<writer;
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return true;
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}
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bool GameOptions::write_enum(std::ofstream * file, string name, GameOption * opt, EnumDefinition * def){
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if(!file || !def || !opt)
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return false;
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if(opt->number < 0 || opt->number >= (int) def->values.size())
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return false;
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char writer[1024];
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sprintf(writer,"%s=%s\n", name.c_str(), def->values[opt->number].second.c_str());
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(*file)<<writer;
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return true;
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}
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int GameOptions::save(){
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std::ofstream file(mFilename.c_str());
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char writer[1024];
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if (file){
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map<string, GameOption>::iterator it;
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map<int, GameOption>::iterator it;
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for ( it=values.begin() ; it != values.end(); it++ ){
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if(it->second.str ==""){
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sprintf(writer,"%s=%d\n", it->first.c_str(), it->second.number);
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if(it->second.number==0)
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continue;
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}
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else
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sprintf(writer,"%s=%s\n", it->first.c_str(), it->second.str.c_str());
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file<<writer;
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//Check that this is a valid option.
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string name = Options::getName(it->first);
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if(!name.size())
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continue;
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//Save it.
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save_option(&file, it->first, name, &it->second);
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}
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file.close();
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file.close();
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}
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return 1;
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}
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GameOption& GameOptions::operator[](string option_name) {
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return values[option_name];
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GameOption& GameOptions::operator[](int optionID) {
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return values[optionID];
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}
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GameOptions::~GameOptions(){
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@@ -206,19 +442,35 @@ GameSettings::~GameSettings(){
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SAFE_DELETE(globalOptions);
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SAFE_DELETE(profileOptions);
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SAFE_DELETE(themeOptions);
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SAFE_DELETE(OptionHandDirection::definition);
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SAFE_DELETE(OptionClosedHand::definition);
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}
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GameOption& GameSettings::operator[](string option_name){
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if(option_name.size() > 2){
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if(option_name[0] == '_' && option_name[1] == 't')
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return (*themeOptions)[option_name.substr(2)];
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else if(option_name[0] == '_' && option_name[1] == 'g')
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return (*globalOptions)[option_name.substr(2)];
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GameOption GameSettings::invalid_option = GameOption(0);
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GameOption& GameSettings::operator[](int optionID){
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string option_name = Options::getName(optionID);
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//Last chance sanity checking.
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if(!option_name.size()){
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OutputDebugString("Error: Accessing invalid option.\n");
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invalid_option.number = 0;
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invalid_option.str = "";
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return invalid_option;
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}
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return (*profileOptions)[option_name];
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if(option_name.size() > 2){
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if(option_name[0] == '_' && option_name[1] == 't')
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return (*themeOptions)[optionID];
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else if(option_name[0] == '_' && option_name[1] == 'g')
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return (*globalOptions)[optionID];
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}
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return (*profileOptions)[optionID];
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}
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int GameSettings::save(){
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if(globalOptions)
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globalOptions->save();
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@@ -308,7 +560,7 @@ void GameSettings::checkProfile(){
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if(theGame == NULL || theGame->collection == NULL)
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return;
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string pcFile = profileFile(PLAYER_COLLECTION);
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string pcFile = profileFile(PLAYER_COLLECTION,"",false);
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if(!pcFile.size() || !fileExists(pcFile.c_str()))
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{
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//If we had any default settings, we'd set them here.
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@@ -324,11 +576,21 @@ void GameSettings::checkProfile(){
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}
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}
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//Make the proper directories
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if(profileOptions){
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//Force our directories to exist.
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MAKEDIR(RESPATH"/profiles");
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string temp = profileFile("","",false,false);
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MAKEDIR(temp.c_str());
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temp+="/stats";
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MAKEDIR(temp.c_str());
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temp = profileFile(PLAYER_SETTINGS,"",false);
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profileOptions->save();
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}
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//Save this set as "unlocked"
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char buffer[4096];
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string s = MtgSets::SetsList->values[setId];
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sprintf(buffer,"unlocked_%s", s.c_str());
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(*profileOptions)[buffer]=1;
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(*profileOptions)[Options::optionSet(setId)]=1;
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profileOptions->save();
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//Give the player their first deck
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@@ -411,3 +673,13 @@ string GameSettings::keypadFinish(){
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void GameSettings::keypadShutdown(){
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SAFE_DELETE(keypad);
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}
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int EnumDefinition::findIndex(int value){
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vector<assoc>::iterator it;
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for(it = values.begin();it!=values.end();it++){
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if(it->first == value)
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return it - values.begin();
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}
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return 0; //Default!
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}
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Reference in New Issue
Block a user