No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
+130
-102
@@ -26,189 +26,217 @@ public:
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TARGET_FROM,
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};
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int type; //Deprecated, use dynamic casting instead
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WEvent(int type = NOT_SPECIFIED);
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virtual ~WEvent() {};
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virtual std::ostream& toString(std::ostream& out) const;
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virtual int getValue() {return 0;};
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virtual Targetable * getTarget(int target) {return 0;};
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WEvent(int type = NOT_SPECIFIED);
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virtual ~WEvent() {};
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virtual std::ostream& toString(std::ostream& out) const;
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virtual int getValue()
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{
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return 0;
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}
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;
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virtual Targetable * getTarget(int target)
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{
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return 0;
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}
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;
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};
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struct WEventZoneChange : public WEvent {
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MTGCardInstance * card;
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MTGGameZone * from;
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MTGGameZone * to;
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WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to);
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virtual ~WEventZoneChange() {};
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virtual std::ostream& toString(std::ostream& out) const;
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virtual Targetable * getTarget(int target);
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struct WEventZoneChange: public WEvent
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{
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MTGCardInstance * card;
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MTGGameZone * from;
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MTGGameZone * to;
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WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to);
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virtual ~WEventZoneChange() {};
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virtual std::ostream& toString(std::ostream& out) const;
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virtual Targetable * getTarget(int target);
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};
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struct WEventDamage : public WEvent {
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Damage * damage;
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WEventDamage(Damage * damage);
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virtual std::ostream& toString(std::ostream& out) const;
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virtual int getValue();
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virtual Targetable * getTarget(int target);
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struct WEventDamage: public WEvent
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{
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Damage * damage;
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WEventDamage(Damage * damage);
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virtual std::ostream& toString(std::ostream& out) const;
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virtual int getValue();
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virtual Targetable * getTarget(int target);
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};
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struct WEventDamageStackResolved : public WEvent {
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WEventDamageStackResolved();
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struct WEventDamageStackResolved: public WEvent
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{
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WEventDamageStackResolved();
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};
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struct WEventPhaseChange : public WEvent {
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Phase * from;
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Phase * to;
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WEventPhaseChange(Phase * from, Phase * to);
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struct WEventPhaseChange: public WEvent
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{
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Phase * from;
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Phase * to;
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WEventPhaseChange(Phase * from, Phase * to);
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};
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//Abstract class of event when a card's status changes
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struct WEventCardUpdate : public WEvent {
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MTGCardInstance * card;
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WEventCardUpdate(MTGCardInstance * card);
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struct WEventCardUpdate: public WEvent
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{
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MTGCardInstance * card;
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WEventCardUpdate(MTGCardInstance * card);
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};
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//Event when a card gains/looses types
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struct WEventCardChangeType : public WEventCardUpdate {
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int type;
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bool before;
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bool after;
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WEventCardChangeType(MTGCardInstance * card, int type, bool before, bool after);
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struct WEventCardChangeType: public WEventCardUpdate
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{
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int type;
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bool before;
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bool after;
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WEventCardChangeType(MTGCardInstance * card, int type, bool before, bool after);
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};
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//Event when a card is tapped/untapped
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struct WEventCardTap : public WEventCardUpdate {
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bool before;
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bool after;
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WEventCardTap(MTGCardInstance * card, bool before, bool after);
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virtual Targetable * getTarget(int target);
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struct WEventCardTap: public WEventCardUpdate
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{
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bool before;
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bool after;
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WEventCardTap(MTGCardInstance * card, bool before, bool after);
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virtual Targetable * getTarget(int target);
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};
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struct WEventCardTappedForMana : public WEventCardUpdate {
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bool before;
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bool after;
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WEventCardTappedForMana(MTGCardInstance * card, bool before, bool after);
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virtual Targetable * getTarget(int target);
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struct WEventCardTappedForMana: public WEventCardUpdate
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{
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bool before;
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bool after;
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WEventCardTappedForMana(MTGCardInstance * card, bool before, bool after);
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virtual Targetable * getTarget(int target);
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};
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//Event when a card's "attacker" status changes
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//before:Player/Planeswalker that card was attacking previously
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//after: Player/Planeswalker that card is attacking now
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struct WEventCreatureAttacker : public WEventCardUpdate {
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Targetable * before;
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Targetable * after;
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WEventCreatureAttacker(MTGCardInstance * card, Targetable * from, Targetable * to);
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struct WEventCreatureAttacker: public WEventCardUpdate
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{
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Targetable * before;
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Targetable * after;
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WEventCreatureAttacker(MTGCardInstance * card, Targetable * from, Targetable * to);
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};
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//event when card attacks.
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struct WEventCardAttacked : public WEventCardUpdate {
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WEventCardAttacked(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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struct WEventCardAttacked: public WEventCardUpdate
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{
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WEventCardAttacked(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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//event when card attacks alone.
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struct WEventCardAttackedAlone : public WEventCardUpdate {
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WEventCardAttackedAlone(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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struct WEventCardAttackedAlone: public WEventCardUpdate
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{
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WEventCardAttackedAlone(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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//event when card attacks but is not blocked.
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struct WEventCardAttackedNotBlocked : public WEventCardUpdate {
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WEventCardAttackedNotBlocked(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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struct WEventCardAttackedNotBlocked: public WEventCardUpdate
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{
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WEventCardAttackedNotBlocked(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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//event when card attacks but is blocked.
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struct WEventCardAttackedBlocked : public WEventCardUpdate {
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WEventCardAttackedBlocked(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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struct WEventCardAttackedBlocked: public WEventCardUpdate
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{
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WEventCardAttackedBlocked(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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//event when card blocked.
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struct WEventCardBlocked : public WEventCardUpdate {
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WEventCardBlocked(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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struct WEventCardBlocked: public WEventCardUpdate
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{
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WEventCardBlocked(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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//event when card is sacrificed.
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struct WEventCardSacrifice : public WEventCardUpdate {
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WEventCardSacrifice(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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struct WEventCardSacrifice: public WEventCardUpdate
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{
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WEventCardSacrifice(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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//event when card is discarded.
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struct WEventCardDiscard : public WEventCardUpdate {
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WEventCardDiscard(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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struct WEventCardDiscard: public WEventCardUpdate
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{
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WEventCardDiscard(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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//Event when a card's "defenser" status changes
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//before : attacker that card was blocking previously
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//after: attacker that card is blocking now
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struct WEventCreatureBlocker : public WEventCardUpdate {
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MTGCardInstance * before;
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MTGCardInstance * after;
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WEventCreatureBlocker(MTGCardInstance * card,MTGCardInstance * from,MTGCardInstance * to);
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struct WEventCreatureBlocker: public WEventCardUpdate
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{
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MTGCardInstance * before;
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MTGCardInstance * after;
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WEventCreatureBlocker(MTGCardInstance * card, MTGCardInstance * from, MTGCardInstance * to);
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};
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//Event sent when attackers have been chosen and they
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//cannot be changed any more.
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struct WEventAttackersChosen : public WEvent {
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struct WEventAttackersChosen: public WEvent
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{
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};
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//Event sent when blockers have been chosen and they
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//cannot be changed any more.
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struct WEventBlockersChosen : public WEvent {
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struct WEventBlockersChosen: public WEvent
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{
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};
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struct WEventcardDraw : public WEvent {
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WEventcardDraw(Player * player,int nb_cards);
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Player * player;
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int nb_cards;
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virtual Targetable * getTarget(Player * player);
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struct WEventcardDraw: public WEvent
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{
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WEventcardDraw(Player * player, int nb_cards);
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Player * player;
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int nb_cards;
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virtual Targetable * getTarget(Player * player);
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};
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//Event when a blocker is reordered
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//exchangeWith: exchange card's position with exchangeWith's position
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//attacker:both card and exchangeWith *should* be in attacker's "blockers" list.
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struct WEventCreatureBlockerRank : public WEventCardUpdate {
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MTGCardInstance * exchangeWith;
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MTGCardInstance * attacker;
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WEventCreatureBlockerRank(MTGCardInstance * card,MTGCardInstance * exchangeWith, MTGCardInstance * attacker);
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struct WEventCreatureBlockerRank: public WEventCardUpdate
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{
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MTGCardInstance * exchangeWith;
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MTGCardInstance * attacker;
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WEventCreatureBlockerRank(MTGCardInstance * card, MTGCardInstance * exchangeWith, MTGCardInstance * attacker);
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};
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//Event when a combat phase step ends
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struct WEventCombatStepChange : public WEvent
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struct WEventCombatStepChange: public WEvent
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{
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CombatStep step;
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WEventCombatStepChange(CombatStep);
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CombatStep step;
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WEventCombatStepChange(CombatStep);
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};
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//Event when a mana is engaged
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//color : color
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struct WEventEngageMana : public WEvent {
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int color;
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MTGCardInstance* card;
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ManaPool * destination;
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WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination);
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struct WEventEngageMana: public WEvent
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{
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int color;
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MTGCardInstance* card;
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ManaPool * destination;
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WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination);
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};
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//Event when a mana is consumed
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//color : color
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struct WEventConsumeMana : public WEvent {
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int color;
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ManaPool * source;
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WEventConsumeMana(int color, ManaPool * source);
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struct WEventConsumeMana: public WEvent
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{
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int color;
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ManaPool * source;
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WEventConsumeMana(int color, ManaPool * source);
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};
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//Event when a manapool is emptied
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//color : color
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struct WEventEmptyManaPool : public WEvent {
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ManaPool * source;
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WEventEmptyManaPool(ManaPool * source);
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struct WEventEmptyManaPool: public WEvent
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{
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ManaPool * source;
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WEventEmptyManaPool(ManaPool * source);
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};
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std::ostream& operator<<(std::ostream&, const WEvent&);
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