No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions
+23 -18
View File
@@ -11,24 +11,29 @@ class Spell;
class Interruptible;
class Damage;
class TargetsList{
public:
int cursor;
TargetsList();
TargetsList(Targetable * _targets[], int nbtargets);
Targetable* targets[MAX_TARGETS];
int alreadyHasTarget(Targetable * target);
int removeTarget(Targetable * _card);
int toggleTarget(Targetable * _card);
virtual int addTarget(Targetable * _target);
MTGCardInstance * getNextCardTarget(MTGCardInstance * previous = 0);
Player * getNextPlayerTarget(Player * previous = 0);
Damageable * getNextDamageableTarget(Damageable * previous = 0);
Interruptible * getNextInterruptible(Interruptible * previous, int type);
Spell * getNextSpellTarget(Spell * previous = 0);
Damage * getNextDamageTarget(Damage * previous = 0);
Targetable * getNextTarget(Targetable * previous = 0, int type = -1);
void initTargets(){cursor = 0;};
class TargetsList
{
public:
int cursor;
TargetsList();
TargetsList(Targetable * _targets[], int nbtargets);
Targetable* targets[MAX_TARGETS];
int alreadyHasTarget(Targetable * target);
int removeTarget(Targetable * _card);
int toggleTarget(Targetable * _card);
virtual int addTarget(Targetable * _target);
MTGCardInstance * getNextCardTarget(MTGCardInstance * previous = 0);
Player * getNextPlayerTarget(Player * previous = 0);
Damageable * getNextDamageableTarget(Damageable * previous = 0);
Interruptible * getNextInterruptible(Interruptible * previous, int type);
Spell * getNextSpellTarget(Spell * previous = 0);
Damage * getNextDamageTarget(Damage * previous = 0);
Targetable * getNextTarget(Targetable * previous = 0, int type = -1);
void initTargets()
{
cursor = 0;
}
;
};
#endif