No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -11,24 +11,29 @@ class Spell;
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class Interruptible;
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class Damage;
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class TargetsList{
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public:
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int cursor;
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TargetsList();
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TargetsList(Targetable * _targets[], int nbtargets);
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Targetable* targets[MAX_TARGETS];
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int alreadyHasTarget(Targetable * target);
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int removeTarget(Targetable * _card);
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int toggleTarget(Targetable * _card);
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virtual int addTarget(Targetable * _target);
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MTGCardInstance * getNextCardTarget(MTGCardInstance * previous = 0);
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Player * getNextPlayerTarget(Player * previous = 0);
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Damageable * getNextDamageableTarget(Damageable * previous = 0);
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Interruptible * getNextInterruptible(Interruptible * previous, int type);
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Spell * getNextSpellTarget(Spell * previous = 0);
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Damage * getNextDamageTarget(Damage * previous = 0);
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Targetable * getNextTarget(Targetable * previous = 0, int type = -1);
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void initTargets(){cursor = 0;};
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class TargetsList
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{
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public:
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int cursor;
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TargetsList();
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TargetsList(Targetable * _targets[], int nbtargets);
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Targetable* targets[MAX_TARGETS];
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int alreadyHasTarget(Targetable * target);
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int removeTarget(Targetable * _card);
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int toggleTarget(Targetable * _card);
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virtual int addTarget(Targetable * _target);
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MTGCardInstance * getNextCardTarget(MTGCardInstance * previous = 0);
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Player * getNextPlayerTarget(Player * previous = 0);
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Damageable * getNextDamageableTarget(Damageable * previous = 0);
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Interruptible * getNextInterruptible(Interruptible * previous, int type);
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Spell * getNextSpellTarget(Spell * previous = 0);
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Damage * getNextDamageTarget(Damage * previous = 0);
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Targetable * getNextTarget(Targetable * previous = 0, int type = -1);
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void initTargets()
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{
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cursor = 0;
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}
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;
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};
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#endif
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