No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -1,6 +1,6 @@
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/*
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A class for very simple menus structure
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*/
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A class for very simple menus structure
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*/
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#ifndef _SIMPLEMENU_H_
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#define _SIMPLEMENU_H_
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@@ -9,39 +9,42 @@
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#include "WFont.h"
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#include "hge/hgeparticle.h"
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class SimpleMenu:public JGuiController{
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private:
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float mHeight, mWidth, mX, mY;
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int fontId;
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std::string title;
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int displaytitle;
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int maxItems,startId;
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float selectionT, selectionY;
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float timeOpen;
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bool mClosed;
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class SimpleMenu: public JGuiController
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{
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private:
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float mHeight, mWidth, mX, mY;
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int fontId;
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std::string title;
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int displaytitle;
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int maxItems, startId;
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float selectionT, selectionY;
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float timeOpen;
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bool mClosed;
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static JQuad *spadeR, *spadeL, *jewel, *side;
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static JTexture *spadeRTex, *spadeLTex, *jewelTex, *sideTex;
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static WFont* titleFont;
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static hgeParticleSystem* stars;
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static JQuad *spadeR, *spadeL, *jewel, *side;
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static JTexture *spadeRTex, *spadeLTex, *jewelTex, *sideTex;
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static WFont* titleFont;
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static hgeParticleSystem* stars;
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inline void MogrifyJewel();
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void drawHorzPole(float x, float y, float width);
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void drawVertPole(float x, float y, float height);
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inline void MogrifyJewel();
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void drawHorzPole(float x, float y, float width);
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void drawVertPole(float x, float y, float height);
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public:
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bool autoTranslate;
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SimpleMenu(int id, JGuiListener* listener, int fontId, float x, float y, const char * _title = "", int _maxItems = 7);
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virtual ~SimpleMenu();
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void Render();
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void Update(float dt);
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void Add(int id, const char * Text,string desc = "", bool forceFocus = false);
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void Close();
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public:
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bool autoTranslate;
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SimpleMenu(int id, JGuiListener* listener, int fontId, float x, float y, const char * _title = "", int _maxItems = 7);
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virtual ~SimpleMenu();
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void Render();
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void Update(float dt);
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void Add(int id, const char * Text, string desc = "", bool forceFocus = false);
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void Close();
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float selectionTargetY;
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bool isClosed() { return mClosed; }
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static void destroy();
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float selectionTargetY;
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bool isClosed()
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{
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return mClosed;
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}
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static void destroy();
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};
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#endif
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