No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -13,70 +13,74 @@ class MTGCardInstance;
#define MAX_RULES_CARDS 4096;
class RulesPlayerZone{
public:
vector<int> cards;
void add(int cardid);
RulesPlayerZone();
void cleanup();
};
class RulesPlayerData{
public:
vector <string> extraRules;
int life;
int poisonCount;
int damageCount;
int preventable;
string avatar;
ManaCost * manapool;
RulesPlayerZone zones[5];
RulesPlayerData();
~RulesPlayerData();
void cleanup();
};
class RulesState{
public:
int phase;
int player;
void parsePlayerState(int playerId, string s);
RulesState();
RulesPlayerData playerData[2];
void cleanup();
};
class Rules{
protected:
Player * loadPlayerMomir(int isAI);
Player * loadPlayerRandom(int isAI, int mode);
Player * initPlayer(int playerId);
MTGDeck * buildDeck( int playerId);
int strToGameMode(string s);
class RulesPlayerZone
{
public:
enum {
PARSE_UNDEFINED,
PARSE_INIT,
PARSE_PLAYER1,
PARSE_PLAYER2,
PARSE_PLAYERS
};
vector<int> cards;
void add(int cardid);
RulesPlayerZone();
void cleanup();
};
string bg;
class RulesPlayerData
{
public:
vector<string> extraRules;
int life;
int poisonCount;
int damageCount;
int preventable;
string avatar;
ManaCost * manapool;
RulesPlayerZone zones[5];
RulesPlayerData();
~RulesPlayerData();
void cleanup();
Rules(string filename, string bg = "");
int load(string filename);
int gamemode;
void initPlayers();
void addExtraRules();
void initGame();
void cleanup();
vector <string> extraRules;
RulesState initState;
static int getMTGId(string name);
static MTGCardInstance * getCardByMTGId(int mtgid);
};
class RulesState
{
public:
int phase;
int player;
void parsePlayerState(int playerId, string s);
RulesState();
RulesPlayerData playerData[2];
void cleanup();
};
class Rules
{
protected:
Player * loadPlayerMomir(int isAI);
Player * loadPlayerRandom(int isAI, int mode);
Player * initPlayer(int playerId);
MTGDeck * buildDeck(int playerId);
int strToGameMode(string s);
public:
enum
{
PARSE_UNDEFINED,
PARSE_INIT,
PARSE_PLAYER1,
PARSE_PLAYER2,
PARSE_PLAYERS
};
string bg;
Rules(string filename, string bg = "");
int load(string filename);
int gamemode;
void initPlayers();
void addExtraRules();
void initGame();
void cleanup();
vector<string> extraRules;
RulesState initState;
static int getMTGId(string name);
static MTGCardInstance * getCardByMTGId(int mtgid);
};